New Fan Works
Old Fan Works
These characters are the ones you speak with
during the game. They may be friend or foe, but you won't know until
you encounter them later on. Read on, bold adventurer, and meet your
There are six races of people you may encounter
in the game. Each race has its own unique characteristics.
No two individuals are exactly the same, and you may be surprised who is
good or evil. So be wary, young traveler, when you talk to strangers
on your way.
However, there are some individuals you meet
that belong to no humanoid race. The Great Deku Tree is the intelligent
tree protecting Kokiri Forest. Navi is your wise, female fairy mentor.
The Frogs of Zora's River requires your help to grow. There is a
wise Owl that appears on occasion to offer you useful advice. These
are the major non-humanoid characters.
The humanoid characters have six races.
The first race you encounter is the Kokiri. These forest dwellers
cannot leave their home or they will die. They are forever children,
even after a great interval. Their leader is Mido, a male bully of
sorts. The most famous Kokiri girl is Saria, your best friend and
Mido's love interest.
The Kokiri live in the Kokiri Forest.
Their dwellings are carved from huge tree stumps, some of which show signs
of life. North of there forest is the confusing Lost Woods.
If you get lost in here, you will become a skeleton monster known as a
Stalfos. At the northern end of this forest is the Sacred Forest
Meadow. An ancient structure known as the Forest Temple is at the
Most Hyrulians belong to the Hylian race.
These people have pointed ears so they can hear messages from the gods
who made them. Their main settlement is at Hyrule Castle Town, but
they also inhabit Kakariko Village at the foot of Death Mountain.
Their ruler is the mysterious King of Hyrule (you never see him in the
game). Often, they have useful advice you should listen to (or rather,
The most important Hylian you will meet is
the lovely Princess Zelda. You will have to help her several times
in your adventure. The owners of Lon-Lon Ranch, the lovely Malon
and her lazy dad, Talon, will offer you milk and other rewards at relatively
low prices. Another interesting citizen of the ranch is Ingo, their
disgruntled stable hand. Later on in the game, you will be able to
win a fast, red horse named Epona in a race.
The next race you meet is the Sheikah race.
The only Sheikahs you see in the game are Impa and Sheik. Impa is
Princess Zelda's personal guardian and was the person who opened up her
hometown of Kakariko Village for development. Sheik is a young man
who appears later on and will help you out a lot. It's odd, but Sheik
and Princess Zelda look an awful lot alike to me (you'll find out their
true relationship later). Sheikahs are loyal allies known as the
Shadows of the Hylians to the learned.
The Goron race lives in the active volcano
known as Death Mountain. Gorons resemble rocks when seen from afar,
but stand when approached. Gorons eat rocks, and the best source
around is the Dodongo's Cavern, which was blocked by a boulder just after
ancient monsters infested it. King Darunia, Sworn Brother to the
King of Hyrule, rules the Gorons. He has something he will give you
if you beat the Dodongo's Cavern. Gorons can make strong swords and
The fifth race you encounter is the Zora race.
These creatures resemble men, but must stay near water at all times.
Their local fish deity, Lord Jabu-Jabu, has been a little green around
the gills lately. King Zora XVI, the current ruler, is extremely
worried about Princess Ruto, his missing daughter.
Zoras live in Zora's Domain, which connects
to Zora's Fountain, the source of Hyrule's riv-ers and streams. This
watery grotto has a waterfall with something hidden nearby. The Zora
Shop offers a fish you may offer to Lord Jabu-Jabu and a tunic that won't
let you drown underwater. By the way, if you win one of their Scales
in a diving game, you can reach the hidden warp to Lake Hylia under the
pond in the cave.
The river flowing from Zora's Fountain is
known as Zora's River. Just south of the hidden entrance to Zora's
Domain is a secret warp to the central Lost Woods. The warp to Lake
Hylia re-veals a very big pond that definitely has earned lake status.
Among the locals are two talking scare-crows, an old scientist, and an
expert on fishing. The flowing waters of a river feed the lake from
the northwest. Under the larger of the two islands in the southern
lake is the Water Temple.
Near Kakariko Village is a creepy Graveyard.
Dampé the gravedigger is a scary-looking, though gentle old man.
Two ghostly composers are buried near the Royal Tomb at the east end of
the area. They were killed recently under mysterious circumstances.
The Royal Tomb hides the secret of the dead composer brothers. At
night, evil ghosts called Poes haunt the graveyard.
The Gerudo race lives in the western deserts
of Hyrule. The race is made up of female thieves ruled by the one
male born to them a century. Gerudos go to Hyrule Castle Town to
look for boyfriends. The current ruler of the Gerudos is Lord Ganondorf
Dragmire, who wears black armor and has evil-looking eyes (I'd watch out
for him if I were you). At the far end of the desert you will find
the Desert Colossus. The Colossus itself is full of secrets, like
the surrounding oasis.
There are many dangers you should be aware
of. You need various tools and weaponry to demolish boulders or simply
move them aside. The upper reaches of Death Mountain are very prone
to avalanches, so watch your step.
Death Mountain Crater is interesting to visit,
but also greatly hazardous. If you're not wear-ing the Goron Tunic,
you have a limited amount of time to survive in there. The lava also
hurts you a lot if you fall in. Lava in the Fire Temple and other
areas may be like this, but may slowly hurt you. Also, if you are
underwater and not wearing the Zora Tunic, you will drown eventually.
That's all of the warnings I have for you
at this time. More will be used, as they are needed. Before
I start off the main guide, I must explain it. Each area has separate
sections listing allies, foes, items, important locations, and afterwards
anything else. This includes Ocarina Songs, gifts from Great Fairies,
etc. Following those sections, you get a walkthrough of the area
in paragraph form
The table below illustrates the color-coding
system in the guide. Allies, foes, and items from a certain region
of Hyrule are included in this table, with each region receiving its own
color. Also included in the regional colors are the Sage Elements,
as exemplified by the Sage Medallions. The elements of the Three
Goddesses are included as a third major element. Certain things to
learn (Ocarina Songs, magic spells, etc.) are again included. Any
empty cells do not apply to that column.
Area in Hyrule
to Learn or Obtain
Courage, Kokiri Forest
Emerald, Saria's Song, Farore's Wind, Minuet of Forest
Light, Hyrule Castle, Time
Lullaby, Prelude of Light, Epona's Song, Song of Time
Village, The Graveyard, Shadow
Song, Song of Storms, Nocturne of Shadow
Gorons, Death Mountain Exterior
Wisdom, Zoras, Lake Hylia
of Water, Nayru's Love, Bug Catching Song
Power, Death Mountain Crater
Ruby, Fire Medallion, Bolero of Fire, Din's Fire, Spin Attack
of Spirit, Spirit Medallion
done, you are ready to go on with the game! The controls are at the back
of the guide, but you can also check the instruction manual, thank you.
You will find the world of Hyrule a very fun place, if you ignore the monsters
that always attack.