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Link's Awakening Walkthrough

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          / /       | |  \|    | |        | |    | | / ________ \
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                    L I N K ' S   A W A K E N I N G   D X

               A Guide/Walkthrough/FAQ for Link's Awakening
               Written by Artemis251 (
                                 Version 1.4

Welcome to my very first FAQ/Walkthrough/Guide!  And look!  What luck!  It's
what you're looking for!  In this guide you will most likely find bad jokes
and good info on the game.  If you look at the whole thing, you'll find many
things about the game you *probably* didn't know!  There are even sections
that have things to do after you beat the game - Great codes!

This guide not only shows you what to do, but it's very detailed, so enjoy! 
This is only a fraction of the information found on my Link's Awakening site,
The Wind Fish's Egg!  Give it a visit sometime if you need more help or if you
want great maps to follow along with this guide!

        ---Anyway, to kick off, I have a Table of Contents for you!---
                4.Dx's Color Dungeon
                    Selected Items
                    Inventory Items
                    Dungeon Items
                    Miscellaneous Items
                    Map Sections
                    Treasure Chests
                    Special Places
                    Dungeon Bosses
                    Shadow Bosses
               10.Heart Pieces
               11.Secret Seashells
               12.Trading Sequence
                    Special Ending
               15.Tricks and Tips
               17.Version History
               18.Special Thanks
               19.Legal Stuff

   /__\                            S T O R Y                            /__\
  /\  /\                          -----------                          /\  /\

Though you fulfilled the Hylian prophecy of the Legendary Hero and destroyed
the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace.

"Who knows what threats may arise from Ganon's ashes?" the restless people
murmured as they knitted their brows and shook their heads.  Ever vigilant,
you decided to journey away from Hyrule on a quest for enlightenment, in
search of wisdom that would make you better able to withstand the next threat
to your homeland.

Months of difficult travel passed.  After a long and fruitful voyage, you
breathed deeply the seas spray from the deck of the ship that carried you home
to Hyrule.  But your homecoming was not to be.  Suddenly a squall struck your
ship, and though you valiantly fought the waves, a lightning bolt reduced your
ship to splinters.

Your world faded to black as you sink into the darkness of the storm-tossed
sea with the remains of your craft.  But in the cold darkness of the deep, you
hear a comforting voice that reminded you of home.  It was the voice of
Princess Zelda!

"You're going to be all right!" the voice said.  "What a relief!"

You opened your eyes to find Princess Zelda standing over you-or was it?! 
Actually, it turned out to be a woman named Marin.  She explained that you had
drifted with the wreckage of your ship to the shores of Koholint Island.  This
mysterious island was unique for the giant egg which crowned its central
mountain.  It was said that a mythical creature, the Wind Fish, lay asleep
inside the egg.

You set out in search of your sword and other gear that might have washed up
on the beach with you.  As you stood in the surf with your recovered sword, a
strange owl suddenly appeared and hooted this riddle:

"Awaken the Wind Fish and all will be answered."

"What is the Wind Fish?" you wonder...And what did its awakening portend? 
Your most mysterious adventure yet, following the riddle of the Wind Fish
through the uncharted island of Koholint, is about to unfold.

   /__\                        C O N T R O L S                          /__\
  /\  /\                       ---------------                         /\  /\

                            | ON THE MAIN SCREEN |

Moves your character around the screen.  Obviously, up moves your character
up, down moves it down, etc.  By holding the direction towards an object, you
can push it.  If you move your character towards a hill, you will jump it
automatically to the bottom.  This is the same for waterfalls.

This button can be assigned a weapon from your Sub-Screen.  Press the button
to use the item.  If you're near a chest, press the Button to open it and take
its contents.  If you happen to be near one of the island's inhabitants, press
the Button to begin talking.  If the message is long, you'll have to press the
Button again to reveal the rest of the message.  When swimming, this speeds up
your moves.

This Button is very similar as the A Button.  You can assign a weapon to it
and you can open chests in the same fashion as you do with the A Button.  When
you're in a conversation, however, press this Button to make the speaker turn
into a mime, incapable of speaking.  Actually, it just cancels the message,
but if it's too important, you may not be able to cancel it.  Press this to
dive in the water when swimming, too.

This Button brings the Sub-Screen up.

Pressing this will bring the map of Koholint up.  All of the dark squares are
screens that you have not explored yet.  When you see a special icon pop up,
press the A Button to read what is important there.  Otherwise, just press the
A Button to see the name of the place.

                           | ON THE SUB-SCREEN |

This will move the cursor in your item list.

Pressing this Button will swap the item you have assigned to the Button with
the weapon that the cursor is placed on.

This assigns an item to the B Button in the same way as the A Button does.

This exits the Sub-Screen and returns you to the Main Screen.

When holding this down, a smaller menu will pop up showing you how many Heart
Pieces and Photos you have.

   /__\                     W A L K T H R O U G H                       /__\
  /\  /\                    ---------------------                      /\  /\

                             PREFACE TO WALKTHROUGH

First of all, when you hear a coordinate of a screen, use the below example.

   A B C D
   _ _ _ _
1 |_|_|_|_|
2 |_|_|_|_|
3 |_|_|_|_|
4 |_|_|_|_|

So, if I'm referring to B-3, you'd start from the northwestern corner of the
map.  Go over 2 and then down 3.  That would be B-3.  This won't be used in
dungeons, though.  If coordinates are NOT used, I'll simply describe the
surroundings to indicate what screen I mean.

This is just a basic walkthrough.  It doesn't tell you how to get everything
in the game inside.  Be sure to explore on your own, too!  To learn about
Heart Pieces, Secret Seashells, and the like, go to their corresponding
sections.  The walkthrough will provide you with some of those items along the
way, but the rest of them are to be found on your own.  By using the sections
and this walkthrough together, you'll get complete coverage of the game.

If you can't seem to find something in this guide, just look!  After looking
through, if you ABSOLUTELY CAN'T find what you need, E-mail me
( and I will help you with whatever you need.  The E-mail
must be about something that you CAN'T FIND on the guide.  Anything that is on
this guide will be disregarded and marked with a big red 'DELETE' stamp. 
Comments are gratefully accepted, as well as errors found in the guide.  I,
like everyone else, am not perfect, so if you see an error (spelling or
grammar) or some wrong info, just tell me in an E-mail.  You will get credit,
of course, in the 'Special Thanks' section.

Right!  Now for the walkthrough!

  |                       QUEST FOR TAIL CAVE                              |

              -Get your shield from Tarin
              -Get your sword from the beach
              -Get the Sleepy Mushroom
              -Obtain Magic Powder from the Witch
              -Get the Tail Key

  You wake up in Marin's House.  Marin is a bright young woman who lives with
her father, Tarin.  After hopping out of bed, be sure to talk to Tarin.  He'll
give you your shiny new shield back!  With shield in arms, exit the house and
go left 2 screens.  This is the town's well.  Go down and enter the building. 
Read all of the books to learn basic info.  There will be 2 books that are
very curious - one is on the top of a shelf and another has text too small to
read.  Keep these books in mind for later.  Exit the library and go down a

Hop off all of the cliffs until you reach the sandy shores of Toronbo.  While
exploring around the beach, you'll see spiny sea urchins.  Using your shield,
push them aside to open the way up to your sword.  When you reach your sword,
a mysterious owl will fly down and hoot a riddle to you - "Awaken the Wind
Fish and you can leave this isle."  Now knowing your quest, backtrack to Mabe

MABE VILLAGE (Revisited)
Now with sword in hand, many of the town's attractions open up to you.  Try
looking in the well and inside the Trendy Game - both have useful prizes. 
Don't worry about the Trendy Game, the claw never drops the prize inches away
from the pick-up slot like in real life (Ahh...the power of electronics). 
After thoroughly exploring the village, head back to the well.  Go up and cut
the bushes out of your way.

Once again, the strange owl greets you.  It tells you to find the key to the
Tail Cave inside the forest.  After it leaves, continue up a screen and right
2 screens.  Enter the strange tunnel.  After destroying the bats (Keese), push
the stones around to access the chest.  Open it for 50 rupees.  Watch out that
the floor doesn't crumble beneath you!  Walk around a lot to avoid falling. 
Continue up and defeat the Gels that pop out at you.  Go left to find a room
full of stones.  Push them until you make a path to escape from the cave.

After emerging from the cave, you'll see a mushroom behind some bushes.  Grab
it!  With the smelly mushroom in your possession, reenter the cave and make it
to the end.  After exiting the tunnel, go up and fight the 2 Moblins. 
Continue up and destroy the enemies.  After they're vanquished, go right 2
screens, killing any enemies in your way.  Go down 2 screens and you should
see a gravestone on the left that's inaccessible at this point.  Go right and
enter the Witch's Hut.  Show her your mushroom and she'll turn it into Magic
Powder for free!  After acquiring it, go back to screen C-8 (the screen with
the entrance to the first tunnel you went into).

From screen C-8, go left a screen and up 2 screens.  The Raccoon says that he
doesn't like powder, so sprinkle some on him.  He'll bounce around all over
the place and finally explode revealing...Tarin?!  Tarin will go back home to
get some rest, opening the way up to you.  What's up there?  The Tail Key of
course!  Open the chest and the owl will give you more instructions.  After
the owl is gone, go back to Mabe Village.

From the screen with the well, go back down 2 screens.  Follow the path to the
right 3 screens.  Destroy all Octoroks that get in your way.  Follow around
the curving path and you'll find Tail Cave.  Unlock the door with the Tail Key
and enter the dungeon.

           __      / __/ _______________________________________
          /  \----| |---/ L E V E L   1   -   T A I L   C A V E \
          \__/----| |---\_______________________________________/

From the start of the level.

Go left and hit the enemies into the pit with your sword.  A small key will
fall.  Grab it and go left.  Defeat the Gels and the statues will stop firing
at you (the door will open, too).  Open the chest for the Compass. Backtrack
right 2 screens and go up.  Go right and destroy the Keese and the Stalfos. 
Open the chest (map) and go back to the left.  Hit the enemy into the pit and
stand on the button.  A chest will appear that holds a small key.  Get it and
go left.

Defeat all of the Keese and the doors will open.  Go up and destroy the
Moldorm.  A chest will appear.  Open it for 20 rupees.  Continue up and unlock
the door.  Enter the new room and make your way around the blocks by going 
right to the upper part of the screen and to the left.  Push the block
farthest away in any direction and the door to the left will open.  Use your
shield to flip the enemies onto their backs, making them vulnerable.  After
destroying the duo, a stairway will appear.  Go down it and go through the
underground passage.

After emerging, go up 2 screens and open the chest to receive Roc's Feather! 
Save and Quit or walk back to the level's entrance.  From the start, go up and
to the left.  Destroy the Keese and go up.  Go right and carefully open the
chest guarded by the Bubble (small key).  Go to the right and destroy the
enemies to make the door open.  Go left and to the upper right to get behind
the blocks.  Go up and jump across the pit.  Unlock the block and continue
left.  Open the chest for the Nightmare Key.  Go back right and down.  Go left
and go on the other side of the blocks around and around...).  Go right and
unlock the door.  Go up and 'discard' the Three-of-a-Kind to get the Stone
Beak.  Though you don't really need it, getting all of the treasures in the
dungeon shows determination, especially against the Three-of-a-Kind!  You must
time your hits to make all 3 hold the same suit.

Go down and jump over the pit.  Go right and defeat Rolling Bones by jumping
over the spiked log and hitting the bouncing quail with your sword.  After
he's through, go up and unlock the Nightmare Door.  Defeat the Moldorm by
striking its flashing tail segment.  After a hit, it will speed up.  If you
wait a bit, it'll slow down again.  On the 3rd hit, it'll stay fast, so watch
out.  Try hitting it with 2 normal blows and once with a Whirling Blade. 
After 4 hits from your sword, he'll leave a Heart Container.  Grab it and go
up to claim the Full Moon Cello!

  |                        QUEST FOR BOTTLE GROTTO                         |

              -Rescue Bowwow from the Moblin Gang
              -Make Bowwow eat your way into Level 2

When you exit level 1, the owl will visit you and congratulate your
accomplishments.  Yay, you beat level 1!  It turns out that it didn't think
you could do that simple level!  Keep your rage against the owl in now, it
does get even more annoying with its continuous hooting of more and more

Anyway, walk back to Mabe Village.  As soon as you enter, two children will
come and tell you that Bowwow was stolen.  You, being the only hero on the
entire island, must save it!  You can get more info at Madame MeowMeow's
house, but you probably don't need it.  Continue to the Mysterious Forest, a
few screens up from the town's well.

Walk to the cave entrance that lead to the Sleepy Mushroom (up 2 screens and
right 2 screens from the entrance).  From there, go up 2 screens, killing all
enemies along the way.  Go right 2 screens and grab the Heart Piece from the
pit-surrounded island.  Jump up a screen and right a screen.  Enter the cave

Start by defeating the Moblin Warrior who guards the entrance.  After the
doors open, go up and turn the 4 Moblins in the room to nice ham dinners. 
Continue right and do battle with the Moblin King.  Use your Shield to block
it's arrows, then move away when it starts to pound its chest.  It will charge
into the wall, stunning itself.  Rush in with your trusty blade and give it a
few swipes.  Repeat, rinse, dry.  After it's gone, go right and push the stone
to free Bowwow!

Exit the dungeon and go right a screen.  Your favorite hooting friend will
come and blab on about how Bowwow is a fierce animal.  Go right after it's
gone.  The shop here is the Photographer's House.  After you rid yourself of
Bowwow, you can come back here and start an album of pictures!  Keep that in
mind for later.

Continuing your quest, go left 3 screens and down a screen.  You'll be on the
screen where you got the Heart Piece from the pit-surrounded island.  Go left
3 screens and jump over the pit.  Continue left a screen and go up.  Go into
the house if you want to meet Mr. Write.  If not, go right 2 screens to enter
the swamp.  Go up and let Bowwow eat the poisonous Goponga flowers that stand
in your way.  After exploring the swamp a bit, you'll find a chest containing
50 rupees and the entrance to level 2!  Allow Bowwow to clear the flowers
blocking it and enter!

        __      / __/ _______________________________________________
       /  \----| |---/ L E V E L   2   -   B O T T L E   G R O T T O \
       \__/----| |---\_______________________________________________/

Too bad Bowwow can't come into the dungeon with you...Well, from the start.

Go up.  You can't get the chest here until you get the Power Bracelet.  Throw
some Magic Powder in both of the pots in the dark room.  The door to the right
will open...from light?!  Anyway, go right and defeat the 2 Stalfos in the
room for a small key.  Grab it and unlock the lower door.  Charge up your
sword and walk around to make the Shyguy stand right behind your back.  Let go
of the sword's button and it'll defeat the Shyguy, revealing a chest.  Open it
and you'll get the compass.

Go back up and to the right.  Hit the crystal switch and the blocks will go
down.  Go down and defeat the Stalfos.  Hit the crystal switch with your sword
to make the blocks go down.  Open the chest (small key) and hit the switch
when you are standing on a block.  The blocks will rise and you'll be standing
on an upraised one.  Jump to the two blocks on the right and fall off of them. 
Continue right and jump over the pits to the crystal switch.  Hit it and stand
on the small switch.  A chest will appear above you.  Walk up and open it
(small key).

Jump to the ledge on the upper side of the screen and go up.  Defeat the 2
Shyguys by using your Whirling Blade Technique.  A key will drop out of reach. 
Go down and jump over the pits to the crystal switch.  Ignore it and continue
jumping to the left.  Hit the crystal switch on this screen and go up.  Go
right and get the key that dropped before.  Go back to the left 3 screens and
unlock the door in the dark room.

Ignore the traps, defeat the Keese, and go up.  Jump over the pit and knock
the enemy into the pit with your sword.  Open the chest (map) and go back to
the level's start (or Save and Quit).  From the start, go up and put Magic
Powder in each of the pots to light the room and open the right door.  Go
right 2 screens and hit the crystal switch.  Go down and hit the crystal
switch with your sword when you're standing on a block that's down.  You'll be
on an uprisen block (again).  Jump to the right over the two blocks and go
right.  Make your way across the pits and hit the crystal switch.

Jump over to the platform at the top of the screen and go up.  Ignore the
Shyguys and go right.  Ignore the enemies and unlock the door.  Go up and
destroy all of the Keese in the room.  Push the two blocks in the middle of
the room onto the different floor tiles (or just push them together, same
thing) and a staircase will appear.  Go down the stairs and jump from moving
platform to moving platform.  After exiting the underground passage, jump to
the door shaped like a body.  Watch it-there are holes in the ground around
the platform you're on.  You'll emerge in a mini boss battle.

Hit the Hinox with your sword while playing 'Dodge Bomb' with it
(Ahhh...Oracle of Ages game!).  It may charge at you, too.  When it does, it
will pick you up and throw you, causing major damage as well as giving you the
risk of falling down a cracked floor tile.  After a few hits, it'll die and
leave a warp hole behind (as well as the door opening).  Go right and jump
over the pits to the upper exit of the room.  Continue up and stay in the
doorway of the room.  All of the Keese will be sucked into the Vacuum
(survival of the fittest!).

You can ignore the chest, there's only a map inside, but if you really want
it, wait for the Vacuum to stop sucking you in to open it.  Concentrate on
going up (beware, though.  Falling into the Vacuum warps you to the level's
beginning).  After you're up, get the chest for 20 rupees.  Unlock the left
door and hit the Boo Didleys so they fall back.  Try to light a pot with Magic
Powder.  The room will light and the Boo Didleys will turn into small, black,
yelping balls of gas.  Hit them with your sword and a chest will appear.  Open
it for the Power Bracelet!

Head back right and lift the pots to gain access right.  Go to the upper
right.  Walk to the crystal switch that *should* have a raised block in front
of it.  If the blocks are in your way, go back to the left and take the lower
path.  Hit the switch once and return to the upper part of the screen.  After
you're standing on a flat block, hit the crystal switch.  Jump down to the
lowered block in front of the switch and hit it again.  Walk to the right and
hit it again.  Open the chest (small key) and go right.

Hit the enemies into the pit and continue right.  Destroy the Keese and the
Stalfos and go down.  Eliminate the Pols Voice (bunny thing) with a pot.  Then
destroy the Keese.  Finally, destroy the Stalfos.  A chest will appear when
you defeat them in that order.  The chest will have the Nightmare Key!  Grab
it and go up.  Unlock the door and go in.  Throw pots at the Pols Voice and
destroy the Gel to make a stairway appear.  Go down the stairs and stand on
the ledge to make it fall.  Link must be heavy...Anyway, go left and pick up
the pot at the bottom of the ladder.  Climb up and stand on the ledge with the
pot and it'll sink.  Climb out of the passage and jump to the Nightmare Door. 
Unlock it and do battle with the Genie.

Destroy the Genie by dodging its fireballs and hitting the pot with your sword
when he goes inside of it.  Pick up the pot when it stops moving (and when he
stops blabbing on and on...) and throw it against the wall.  Repeat this
process 2 more times and the pot will break.  Hit the genie as it comes
towards you.  After being hit, it'll project 2 images of itself around the
room.  They won't hurt you, so jump around and be ready for the Genie to
appear at any second.  Jump the fireball and hit it with your sword.  Repeat
until dead.  Grab the Heart Container and go left to get the Conch Horn!

  |                         QUEST FOR KEY CAVERN                           |

              -Return Bowwow to its owner
              -Buy a shovel and bombs
              -Get some Bananas
              -Recover 5 Golden Leaves
              -Obtain the Slime Key

When you exit the level, head left.  Go to Mr. Write's house (screen A-4). 
Walking a screen up, you'll see a cave.  Enter that cave and get both chests
inside.  Exit the cave and head down towards the Mysterious Forest,
specifically, the screen where you got the Sleepy Mushroom.

Enter the cave on the screen where you got the mushroom and push the stones to
make a path to the right.  Go right and backtrack left.  The stones will
reset, giving you access to the Heart Piece.  After acquiring it, continue
right and down.  Exit the cave and go a screen left and a screen down.  Open
the chest here for a Secret Seashell.  After emptying the chest, walk on your
way back to the forest's entrance.  Exit down to Mabe Village.

First, go to Madame MeowMeow's house to return Bowwow.  After getting your
reward (what will Marin think?), go to the Shop and buy a shovel with your
hard-earned money.  Buy bombs, too, you'll need them.  Make sure you have your
Trade Sequence up to date, you'll need the bananas.  Read the Trading Section
for info on how to get them.  After you have all of the goods listed above,
walk to the far right side of town and lift the rocks blocking the path.

Go a screen right and you'll see a strange hole with lights circling it.  This
is a warp hole, one of 4 on Koholint Island.  You can't warp anywhere until
you find another, so go down 2 screens, right a screen, and down a screen. 
Enter the house and talk to Richard.  He'll tell you that he and his frogs had
to run...err...jump away to their villa from an attack by deranged guards. 
Accept his quest and exit his house.

Go right a screen and up 2 screens.  That water is the gateway to level 3. 
You'll find out more about that later, so for now, go right a screen and up 2
screens.  Talk to Grandpa Ulrira in the telephone booth if you like, but to
continue the quest, go right a screen and up a screen.  This is Kanalet
Castle, Richard's home.  You'll see that the drawbridge is up, leaving no path
to enter.  If you have visited the Photographer, walk up to the drawbridge for
a rare picture.  If not, I suggest you visit him.

Anyway, continue right 2 screens and talk to the monkey, Kiki.  Kiki will call
upon his friends to build a bridge for you after giving him bananas.  Once
monkey will leave a stick behind.  Grab it and head up 3 screens.  Yet another
telephone booth, leaving the unanswered question, "Where are Koholint's
telephone lines?"  Go left and slash at the bush.

Inside the cave under the bush will be Goombas and spikes.  Jump over all of
them and exit the cave.  You will be inside to castle.  Go left a screen and
down a screen, defeating both Darknuts on your way.  See the crow on the tree? 
It won't budge until you chuck a stone at it.  Slash at it after it tries to
fly off.  You'll get Gold Leaf #1.  Go down a screen and right 2 screens,
vanquishing all foes on the way.  Continue up and fight with the Bomb Trooper
for possession of Gold Leaf #2.  After it's gone, go to the main castle
entrance, a screen down and left of where the Bomb Trooper was.

Enter the castle and head left.  Kill all of the enemies here (except the
Anti-Faerie) to get Gold Leaf #3.  Fight your way up and right.  Stand on the
switch to open the drawbridge.  Go up the small staircase and go left.  Walk
upstairs and place a bomb near the left wall decoration you see.  A Darknut
Warrior will pop out.  Fight it for Gold Leaf #4.  After collecting it, head
right a screen, down a screen, and left a screen.  Exit the castle.

You'll emerge on a screen with 2 castle entrances.  Go to the right one and
enter.  Pick up a pot and throw it at the door.  If you need bombs or hearts,
you can find one of each in the collection of pots.  Go up when you're ready
and defeat the Ball and Chain Trooper.  After he's done, you'll have a happy
Sub-Screen full of 5 Gold Leaves!  Exit the castle and go back to Richard's

UKUKU PRAIRIE (revisited)
Enter Richard's Villa and give him the Gold Leaves.  He'll allow you to push a
crate aside.  Underneath will be a staircase.  Go down it and make your way up
to the staircase (there's a chest here with a Secret Seashell, too).  Go up it
and exit the cave.  You'll emerge in a field of bushes.  Slash your way
through them to find a path, or pull at them for an easier way to get through. 
If they don't budge, there's a pit under it.  Make your way to the end where
you'll find an owl statue.

That's no ordinary owl statue.  Inside the soil underneath it is the Slime
Key!  Dig it up and make your way back to Richard's Villa.  Exit his house and
go up a screen, left a screen, and up a screen.  Unlock the level and walk
around to the water I mentioned earlier.  Jump from island to island to get to
the level.  Enter it!

        __      / __/ _________________________________________
       /  \----| |---/ L E V E L   3   -   K E Y   C A V E R N \
       \__/----| |---\_________________________________________/

From the start, pick up a pot and throw it against the upper door to break it
open.  Go up and defeat all of the enemies on this screen.  A chest will
appear containing a small key.  Take it and go the upper right path.  Defeat
the 4 Gels that pop up and the doors will open.  The chest has a Gel, so you
don't have to get it.  Continue up.  Ignore the enemies and go up yet again. 
Quickly go down the stairs so you don't have to confront the Gels.  You'll
resurface in a room with 4 locked doors on each side.  Quickly charge up your
sword for a Whirling Blade Technique (WBT) to destroy the Gels that pop up.

Unlock the upper door.  Inside will be 2 Stalfos and a crystal switch.  Defeat
the enemies and a small key will drop.  Hit the crystal switch and go down and
back up the stairs.  Get the chest here (Stone Beak) and go down 2 screens. 
Defeat the 4 Gels and go right.  Get the chest in this room for a map.  Go
back left and up to the staircase.  Go back down the stairs (geez, Link gets
lots of exercise!).  WBT the Gels and go back to the crystal switch room.  Hit
the switch again and go back down a screen.  Unlock the right door this time. 
Ignore the Pairodd and go to the staircase.

You'll be on an upraised platform.  Walk around the perimeter of this platform
to scare out Gels.  Defeat all of them and a small key will fall.  Grab it and
go up.  There will be 2 Stalfos and a load of pots.  Head left and go up. 
Defeat the Dodongo Snakes by walking up to them and placing a bomb in front of
their mouths.  After one eats 3 bombs, it'll explode.  When both are
vanquished, the door to the right will open.

Go right.  Push the block farthest to the right down and push the block
closest to the two blocks above the crystals left.  Open the chest and you'll
get the Pegasus Boots.  Walk back to the Mini-Boss' room.  Enter the Warp Hole
and you'll be back at the level's entrance.  Walk right and dash into the
Vacuum with your Pegasus Boots before it shoves you off into a pit.  Get the
chest behind it for a small key.  Go back left and up.

Go to the upper left this time and dash through the crystals.  Defeat the
Mini-Gel and go up.  Push the block to the right and go down.  Defeat the
Stalfos and a chest will appear.  Inside will be 200 rupees.  Grab it and Save
and Quit (or walk back to the level's entrance).  From the entrance, go into
the warp hole.  Go down when you emerge in the Mini-Boss' room.  Walk left and
dash into the Telekeets, defeating the Gels that pop along the way.

Grab the small key that falls.  Continue up and defeat all of the enemies and
a chest will appear out of reach.  Go up again and go to the upraised
platform.  Walk down and get the chest (Stone Beak).  Move down and to the
right.  Continue right and hit the wall until you find a place where it sounds
different.  Place a bomb there and a new doorway will appear.  Go into it and
equip the Pegasus Boots and Roc's Feather.  Run and jump over the 3-sprite-
long pit.  Go up and jump over the pit.  Open the chest for the Nightmare Key.

Leap off the upraised platform and go up a screen.  Defeat all of the enemies
in this room (the easiest way to defeat the countdown Bombites is to hit them
away when the begin to flash).  The doors will open, so walk left.  Get the
chest and poke the wall with your sword until you hear a different sound when
you hit it.  Place a bomb there and a doorway will appear.  Continue into it
and defeat all of the Bombites in the room.  Grab the key and pick up the pots
to get a faerie.

Save and Quit.  When you restart, warp to the Mini-Bosses' room.  Go down and
unlock the block on the screen.  Walk up and unlock the block on this screen. 
Continue right and (you guessed it) unlock the block on this screen.  For the
last time, go down and unlock the block to access the staircase leading to the
boss.  Go down the stairs.  Dash into the giant block and it'll fall.  Jump
down onto it and walk to the right.  This part can be tricky, so hopefully you
have a lot of hearts.  Equip the Pegasus Boots and Roc's Feather.  Run and
jump to the ladder.  If you fall into the spikes, try to make your way to the
right and grab the ladder.  Go up the ladder and exit the cave.

You'll find yourself in a room full of crystals.  Dash into the Pairodd.  When
all of them are destroyed, go left.  Defeat all of the Keese in this room for
a small key.  This key serves for exploration of the dungeon, so pocket it. 
Unlock the Nightmare Door and dash into the wall to make the Slime Eye fall. 
Repeatedly hit it until the two eyes are hanging on by a thread.  Dash into
the thread and they'll be separated.  For the easiest way to defeat them, use
the WBT on the eyeballs.  When you hit one, it flies up and it's shadow will
be seen.  Jump when it lands or you'll be stunned for a short while.  After
both are gone, grab the heart container and claim the Sea Lily Bell!

  |                       QUEST FOR ANGLER'S TUNNEL                        |

              -Get the Honeycomb from Tarin
              -Obtain the Ocarina from Dream Shrine
              -Learn the Ballad of the Wind Fish for your Ocarina
              -Go to Animal Village
              -Give the bear chef the honeycomb for a pineapple
              -Take Marin to the Walrus
              -Recover the Angler Key
              -Give Papahl the Pineapple for a Hibiscus
              -Leap from the mountains to level 4

After your valiant defeat of the Slime Eyes, the owl will fly down and hoot at
you some more.  Blah, blah, the same...After his departure, head up to the
warp hole you found.  Go on right and follow the path until you meet up with
Tarin.  He'll knock down a bee hive if you let him have your stick.  Take the
fallen honeycomb and go down a screen.  Bomb the giant Moblin-like statue for
a shortcut.  Now head back to Mabe Village.

Go a screen up from the town's Shop.  You'll see an odd shrine surrounded by
stones.  Pick them up and toss them aside.  Enter the building and slip into
the bed.  You'll dream of a shrine of dreams, the Dream Shrine!  This shrine
of dreams makes the dreamer dream of a shrine, all are dreams, but is the
shrine a dream?  Akkk, no more tongue twisters!!  Ok, you'll find some tough
enemies called Armmimics all over the place.  They may not appear strong, but
the only way to harm them is to execute a Whirling Blade Technique on them. 
Simple, but there are cracked floors as well.

To get past them, perform this simple trick-grab onto the wall.  You can
direct the moves of them and make them all come to a single point.  WBT them
and you can destroy all of them in one blow!  After coming near the end,
you'll find a chest containing 100 rupees.  Dash through the crystal at the
base of the chests' structure and go up to find yet another chest.  This one
has an Ocarina in it!  Exit the shrine.

Talk to Marin, who can be found on the normal screen - the rooster's grave. 
She'll teach you a new song for your Ocarina - The Ballad of the Wind Fish! 
This plays a major role later in the game.  Now that you have that in your
possession, head back to the right into the Ukuku Prairie.

Make your way to the screen with Kanalet Castle's drawbridge.  From there, go
down 3 screens and go right a screen.  Chop the strange bush to uncover a
secret passageway.  Enter it and dash through the crystals inside.  At the
end, you'll emerge on another island.  Go down and to the right.  Welcome to
Animal Village!  Talk to the locals there and explore the town.  In one of the
houses, you'll find a bear chef in need of honey.

Trade your Honeycomb for his Pineapple.  He'll tell you that Marin can help
you get to the Yarna Desert, where the key to level 4 rests.  Depart for Mabe! 
An easy way to get there is by way of warp holes.  The second one you'll find
is south of Animal Village.  Warp back to the Ukuku Prairie and go left to
enter Mabe.

Go to the screen Marin is usually on.  She's not there?  Check inside her
house.  A note tells you that she's on the beach.  Go back down to the screen
where you found your sword was (Screen C-16).  Go right 2 screens and up a
screen.  Ignore the monkey and go right to discover a chest.  Open it and
continue down to find Marin!  Talk with her and she'll follow you.  Take her
back to Animal Village!

Go south of the village and approach the walrus.  Marin will start singing to
it.  It will fall into the ocean in happiness of Marin's Song.  Marin will
depart for Animal Village after opening Yarna Desert for you.  Enter the dry
region and go up 3 screens.  Defeat the Lanmola for the Angler Key.  Slash at
its head to stand as the victor.  Don't get swallowed by the sand pit, though! 
After thoroughly exploring the desert, go to the entrance of Bowwow's Dungeon
in Tal Tal Heights (Screen F-4).

From the screen with the entrance to Bowwow's Dungeon, go up a screen and lift
the stones up.  Walk right on the upper path until you get to a screen with 2
Elite Moblins and a stone blocking the path right.  Defeat the Moblins and go
right.  If you explore the area a bit, you'll find your third warp hole, as
well as the keyhole for level 4.  Unlock the level, and the nearby waterfall
will stop flowing, but how do you get to the entrance?  Yep, you must jump
from above.

Return to the screen with 2 Elite Moblins and the stone (Screen H-3).  Go left
a screen and up the stairs.  Enter the cave via lifting the stones.  Inside,
defeat the enemies and head right.  Push the stones and defeat any Gels that
pop up.  Make your way to the staircase and go down the stairs.  Defeat all
the enemies while going to the right.  Go up the staircase and head right. 
Exit the cave and open the chest for some rupees.  Reenter the cave and dash
through the crystals to the right.  Exit again and head right a screen.  Enter
the cave and go through it to emerge atop a small mountain.

Not far from the exit is Papahl.  He's exhausted and needs energy.  Give him
your Pineapple.  He'll give you a Hibiscus in return.  Leap off the mountain
or go back through the cave.  Keep walking right until you see a spot to leap
off.  Jump from it and you'll land by the entrance of level 4!  Enter the

      __      / __/ ___________________________________________________
     /  \----| |---/ L E V E L   4   -   A N G L E R ' S   T U N N E L \
     \__/----| |---\___________________________________________________/

L:4 - Angler's Tunnel

From the start, go up a screen.  Go up to the upraised platform and head right
2 screens.  Go down and open the chest (Stone Beak).  Go left a screen then up
2 screens.  You'll see a pit 3 sprites long.  For now, ignore it and continue
up.  Get the map from inside the chest and return to the screen with the long
pit.  Jump over it by executing a long jump (Equip Pegasus Boots and Roc's
Feather, then run and jump).  In this room, you'll see a cracked block.  Use a
bomb to break it and push the remaining block into the water.  Open the chest
to get a small key.  Proceed upwards.

After a screen or two, you'll be in a room with another cracked block. 
Avoiding the Anti-Faeries, bomb your way to the chest (small key).  Pick up
the hearts if you need them.  Save and Quit your game or walk back to the
level's first screen now.

From the entrance, walk up.  Defeat the enemies and the door will open (how
killing them triggers it I don't know...).  Go right and battle the enemies
once again.  When they're vanquished, open the chest for the Compass.  Go down
a screen and kill the Tektites.  A small key is inside the chest, and the door
will open once every Tektite is gone.  After going up, unlock the right door
and hop from shallow water to shallow water.  Unlock this door and go up.

The chest you see should be gotten with the flippers, but you don't have them
yet, so continue upwards.  Do a running jump over the pit when you slash the
Gels.  Hop over and go up.  Unlock the block and defeat the Stalfos and
Whrrlrobe.  Walk left and destroy the gels for a key...or did you?  The key
will fall down a flooded hole.  With no flippers in your inventory, go down 2
screens and hop across the shallow water to your left.

Continue left and up and you'll find a chest surrounded by enemies.  Vanquish
them and open the chest for a Gel.  Whoopee.  Walk up again and you'll enter a
strange room with odd tiles.  Ignore it for now, but keep that screen in mind
for later.  Traverse right and open the chest.  Small Key!  Backtrack to the
room where the defeated Gels dropped a key into the flooded cave (Left a
screen, down 2 screens, right 2 screens, up 2 screens).

Unlock this door.  The giant tick-thingy is Cue-Ball.  Don't let it run you
over.  Stay near a straightway and jump over it as it comes near.  Slash it in
its abdomen until it disappears.  Quickly go up and to the left.  If you don't
make it between the blocks, pull the lever on your right back until the blocks
separate.  Dash for it!  After getting through the tight squeeze, walk left
and kill the Gels.  Open the chest.  You've got the Flippers!

Go down and study the floor tiles (after destroying the enemies of course). 
They resemble the ones in the room I told you to remember, right?  Either
write down the sequence or memorize it.  After having it in your head/on
paper, go down and swim right.  Make your way back to that room that had the
same tiles.  Perform the correct sequence and a staircase will pop up.  Enter

Avoid the first Thwomp and go left.  Make the Thwomp here crash to the ground
as you climb the ladder.  Jump on its flat top to get boosted to the exit. 
This may take practice, so you've been warned...Anyway, when you exit, go down
and open the chest (Nightmare Key).  You have a choice now.  Either Save and
Quit or walk back to the Mini-Boss's room.  If you Save and Quit, jump into
the warp hole leading to the room of the Mini-Boss.

From there, go down a screen and right a screen.  Annihilate the enemies and
push the blocks to open the way to the staircase.  Go down it and explore the
cave to find that key that dropped down after defeating Gels.  With it in your
possession, exit the cave and go left a screen.  Walk down 2 screens and left
a screen whilst destroying any enemies in your path.  Swim to the door and
step on the switch to open it.  Continue up and unlock the block.  Enter the
cave and swim to the exit.  You'll come out in a rather small area.  Walk left
and kill the Gels.  Unlock the Nightmare Door and you'll battle...

A staircase?!?!

Actually, when you go down the stairs, you'll find a big Angler Fish.  You
should probably slash at it's face like mad, but if it stops, move out of the
way!  It will charge against the wall, making floor tiles drop.  Keep slashing
at it and it's fry until it disappears to a Heart Container.  Grab it and exit
the battle arena.  Continue up and gain possession of the Surf Harp!

  |                        QUEST FOR CATFISH'S MAW                         |

              -Learn Manbo's Mambo on your Ocarina
              -Take a lost ghost to its house
              -Return the ghost to its grave
              -Dive into Martha's Bay to enter L:5

When you exit the level, swim to the left and enter the cave.  Talk to the
giant sunfish named Manbo.  It'll teach you its mambo on your ocarina for
free!  This song warps you to Manbo's Pond, which can be found on screen F-5. 
When you leave the cave, swim to land and play it.  You'll be warped to that
screen in Koholint Prarie.

Walk out of the pond and down a few screens to appear in the Ukuku Prairie. 
If you have a strange ghost following you now or at any part of this
paragraph, skip to the next section below.  When you appear, try walking
around on many screens, like Kanalet Castle.  Search the area for nothingness,
all you're looking for is the ghost to get you to the below paragraph.  It
appears randomly, so just walk around.

After acquiring your new buddy, walk down to the screen that you claimed your
sword on (Screen C-16).  Walk 2 screen right and 1 screen up, destroying all
enemies in your path.  Continue right 2 screens and down a screen.  The ghost
will tell you to enter its house.  It will then want to return to its grave. 
Exit and go to the Witch's Hut on screen F-7.

From the screen with the Witch's Hut, go left and lift the stone.  Walk down
and go around to the grave.  It'll go back to its eternal rest after telling
you to check the pots in its house.  After a happy visit from your favorite
bird, head over to Animal Village, the best way to get there is by the Warp
Hole in Ukuku Prairie.

Upon arrival, exit the village and go up a screen then left a screen.  Enter
the water and swim around in Martha's Bay until you discover a giant Catfish's
Head.  Dive in the water near the rocks and you'll discover a secret
passageway.  Swim through the cave and you'll resurface inside the ring of
rocks.  Become the fish's lunch to enter the level.

        __      / __/ _______________________________________________
       /  \----| |---/ L E V E L   5   -   C A T F I S H ' S   M A W \
       \__/----| |---\_______________________________________________/

From the beginning.

Go left a screen.  Avoid the two enemies and walk left again.  Destroy all of
the baddies in this room, and the door to the left will open.  To destroy the
Iron Mask (walking shield-thing), hit it in it's back with your sword. 
Anyways, go left through the now-opened door.  Just avoid the enemies in this
room and continue down the staircase in the corner.  Hop from platform to
platform to make it across to the exit of the underground passage.

After you come up, you'll be in a room with lots of crystal-like things and 4
Stalfos.  Destroy the Stalfos and break all of the crystal things with your
sword.  Push the top two blocks in the center of the room towards each other
to make a square.  A key will fall.  Grab it and head back to the cave.  After
you go through it, you'll emerge in the room with 2 Iron Masks and a Spark. 
Destroy the two Iron Masks to make the door open.  Grab the Compass out of the
chest and continue right a screen.

Unlock the door and go up.  Walk left and defeat the 2 Iron Masks.  Go into
the door to the left and destroy all of the enemies in the room (not the
Spark) to make the chest with the map appear.  Head right 2 screens.  Go up
and defeat all of the Stalfos in this room to make the upper door open. 
Continue up and do battle with Master Stalfos.  Hit him with your sword to
stun him and place a bomb next to him while he's stunned.  3 bomb blasts will
make him retreat.  Walk right.

The chest here has a note from Master Stalfos saying that he has the Hookshot. 
Yep, he's so polite, he leaves you a note to tell you that he stole something. 
Go up and push the block in the middle of the room up.  Walk right and battle
Master Stalfos again.  2 bombs will make him retreat this time.  You get used
to his cowardice after awhile.  When he's gone, go left a screen and push the
block left.  Continue up.  Jump across the pit and walk up.  Head left and
you'll be in a room with blocks going diagonally across the room.

Pick up the pot on the diagonal block formation closest to the door.  Push the
block to the left and pick up one of the pots on the other side of the room to
reveal a switch.  Step on and the upper door opens.  Go up and battle Master
Stalfos for the 3rd time.  2 hits makes him retreat once more.  Go left after
he's gone and get the map.  Grab the hearts if you need them.  After you're
done, Save and Quit or play Manbo's Mambo to warp you back to the level's

Go left 3 screens and go down the stairs.  Get through the underground cave
like you did before and you'll emerge in the room with many crystal things. 
Go left a screen and battle Master Stalfos for the last time.  After 3 bombs,
he'll blow up and leave the Hookshot.  With the new weapon in your inventory,
go back to the underground tunnel a screen to the right.

After you emerge again, you'll have to defeat the 2 Iron Masks to open the
door again.  Use your Hookshot to dispose of them easily.  Go right when the
door is open.  Continue a screen to the right (upper side) and Hookshot across
the chasm to the chest.  Inside will be a lot of rupees, use them to buy the
Bow later in the game.  Head back left and up.  Walk left and up again.  In
this room, 2 Gels will be under a bunch of flying arrows.  A statue will fire
at you until the Gels are defeated.  Go left from here and Hookshot across the
traps to the left side of the room.  Go left and Hookshot across the chasm. 
Get the chest (small key) and exit through the lower door.

Hookshot back across the traps and go right.  Use the Hookshot to grab the
bridge on the right and extend it to yourself.  Cross the bridge and go up. 
Unlock the door and defeat the two Gohmas.  Use your shield to block their
charges and hookshot them in the eyes when they're open.  After you defeat
them, head back to the room with the flying arrows and the statue that fires
at you.

Go down and to the right.  Continue up two screens and to the right.  This is
where you got that note about the Hookshot, remember?  Walk up from here and
push the block in the middle of the room up.  Head left and go up.  Dive into
the pool of deep water in the middle of this room and you'll enter a secret
flooded tunnel.  Swim to its exit and you'll emerge in a room with a chest in
the corner.  Use your Hookshot to grab the bridge and cross it.  Open the
chest and you'll receive the Nightmare Key.  Walk back into the flooded
passage and exit into the room with the pool in its middle.

Go down and to the right.  Push the block in the middle of the room to the
right.  Continue up and hop right over the pit.  Hookshot to the chest (50
rupees) and open it.  Go a screen to the right and Hookshot to the chest. 
Grab the small key inside and go back to the left.  Head up and use your
Hookshot to grab the bridge.  Cross it and get the chest (50 rupees).  Save
and Quit or play Manbo's Mambo to get back to the level's entrance.

Enter the warp you created by defeating the Gohmas and go through the upper
right door.  Enter the stairwell.  Use the Hookshot on the dragon's heads to
be pulled up to them.  Get through the tunnel and you'll emerge next to a
block that's locked.  Unlock the block (rhyming!!!  AHH!!!) and Hookshot
across the chasm.  Continue left and unlock the Nightmare Door.  Defeat the
Slime Eel by using your Hookshot.

Stay in a corner to avoid the tail, and when you have the chance, Hookshot its
mouth to pull it out of the wall.  Slash the hearts in its neck if you see
them.  If you Hookshot the mouth and  a small eel comes out, bouncing around
the room, avoid it - it's a dud.  After running a bit it'll blow up.  Continue
using these battle techniques until the Slime Eel is no more.  Grab the Heart
Container and go up to claim the Wind Marimba!

  |                         QUEST FOR FACE SHRINE                          |

              -Buy the Bow from Mabe Village's Shop
              -Defeat the Armos Knight for the Face Key
              -Read the inscription of the Wind Fish
              -Finish the Trading Sequence
              -Get the Boomerang from Toronbo Shores

Since you defeated the Slime Eel and gained the Hookshot as a weapon, you can
finally finish the Trading Sequence!  Explore all of Koholint as explained in
the Trading Section of this FAQ/Walkthrough to get the Magnifying Lens.  This
important item will be your guide through the final level.  It also allows you
to get a very important item - the Boomerang!  This is the only way to defeat
Sparks, and they always give you a faerie for defeating them!  Anyway, after
you acquire the Magnifying Lens, go to the screen on Toronbo Shores where you
found your sword (Screen C-16).

Go left 2 screens and bomb open the cave entrance.  Enter it and you'll find
an old enemy in the Zelda series - a Goriya!  It wants to trade its weapon, a
boomerang, for an item in your B Button.  I suggest trading your Shovel, since
you no longer need it.  This weapon is one of the best in the game, it's very
powerful and can be used to create a huge shortcut in level 7.  Anyway, you
need nothing else on the beach, so head back to Mabe Village.

When you reach the village, head over towards the shop.  Inside you'll find a
very expensive item, the Bow.  This is very useful in level 6, so buy it if
you have enough cash.  If you don't, explore the many caves on Koholint or win
it in the Trendy Game.  You don't want to pass this item up!  When you have
the weapon in your inventory, walk right 2 screens from the shop and jump into
the Warp Hole.  Warp to Animal Village and exit it as soon as you arrive.

When you leave Animal Village, walk up a few screens and right a few screens
until you meet up with Kaepora.  After another long lecture, go right and lift
all the stones in your way to open the path right.  Kill any enemies in your
way as well.  After a bit of exploring, the path will open south.  Walk down
and you'll be in a field full of statues.  Some will awaken and attack you
when touched.  Simply use your new boomerang to destroy them.  After some
self-exploration, you'll discover an entrance to a shrine.  Enter it!

Once inside, walk up.  You'll awaken a huge Armos Statue.  To defeat it, use
your bow and arrows.  If you run out of arrows, charge up your sword and use a
whirling blade technique.  When it jumps, hop in the air or you'll be
paralyzed from the shockwave.  When hit a lot of times, it loses its shield. 
After a few more hits, its armor wears off.  Hit it a couple of times after
that to destroy it, rewarding you with the Face Key!  Head up after your

Light the pots and look at the wall inscription.  You'll hear a riddle of the
Wind Fish.  Is the island true?  Or is this only a dream?  You'll only know
when you find all of the Sirens' Instruments and awaken the Wind Fish.  Exit
the shrine and Kaepora will hoot at you until you shout 'MERCY!' out. 
Backtrack to the Animal Village.

Exit Animal Village and go up a few screens.  Dive into the water and swim up
a screen and right a few screens.  You'll see an odd island with Armos Statues
on it.  Defeat the left one to reveal a staircase.  Enter it and swim through
the cave (use the Hookshot as well).  Upon exiting, you'll be on another
island.  Take the right path upwards and unlock the face.  Face Shrine will
emerge out of the ruins.  Go around to enter.

          __      / __/ ___________________________________________
         /  \----| |---/ L E V E L   6   -   F A C E   S H R I N E \
         \__/----| |---\___________________________________________/

From the start of the level, go left.  Ignore the Wizzrobes and continue up 2
screens.  From there, go left and you'll be face-to-face with a Mask-mimic. 
Eliminate him and set a bomb by the crystal switch.  Quickly go to the upper
right so you're above the lowered crystal.  The bomb will activate the switch
and 'trap' you (the crystal will now be up).  Walk up, it's the only way to
go.  Bomb the right wall at its most obvious point.  Head into the doorway you
just made and walk around, defeating any gels you meet.  After defeating four,
a staircase will appear in the upper right.  Walk down it!

Simply go left and ignore the giant Bubbles until you climb out of the
underground passage.  When you submerge, kill the two Wizzrobes and the
Moldorm.  The door will open, so go in!  Get the chest in the upper left
corner for the Power Bracelet L:2!  If you need life, pick up the pot in the
upper right for a faerie.  Continue up into the man-shaped door and you'll
wind up back at the room with the Maskmimic and the crystal switch.  Hit the
crystal switch.  This time, go into the upper left (place a bomb by the switch
in the same way you previously did).

Go up and pick up pots until you discover a switch.  Stand on it and the door
on the left will open.  Walk in and use you bow/bombs to kill the Wizzrobes. 
Hit the switch to get the chest (map).  Go up and to the right.  The chest
here has the Stone Beak.  Continue back left and throw a pot at the door to
break it open (you may have to go down and hit the crystal switch to make the
pots accessible).  Walk into it and go right.  Open the chest (compass) and
hit the crystal switch.  Continue right and go down a screen.  Head right 2
screens then up a screen.  Defeat the Wizzrobes here for a key.

Backtrack to the screen where you got the compass and go left.  Break the door
in here with an elephant statue.  Walk up and get the chest for 100 rupees. 
Exit at the staircase here and you'll emerge in the Rapids Ride.  Open the
chest for a secret seashell (or 20 rupees).  Re-enter and go back to the start
of the level.  The easiest way to do this is to play Manbo's Mambo, but it's a
good idea to save frequently, so do what you like to get back.  Once you're
there, go right.  Avoid the traps and walk right again.  Defend against the
tiles with your shield.

Once they're all gone, go into the door that just opened.  Pick up an elephant
statue and throw it at the right door.  Continue in and defeat all 4 of the
Wizzrobes to open the upper door.  Go up a bunch of screens until you find a
chest that holds a small key.  Backtrack to the room with 4 Wizzrobes.  Walk
left and unlock the door with a small key.  Bomb the upper wall near its
middle and enter.  Defeat Smasher by picking up its ball and throwing it at
the mini-boss about 4 times.  After its defeat, walk up and lift the left
elephant statue to reveal a staircase.  Go down.

Make it to the left by jumping from ladder to ladder until you get to the
underground tunnel's exit.  Exit the cave and you'll be in a room full of
tiles.  After they perish, a key will fall.  Get it, unlock the block, and
continue up.  Break the door on the left with an elephant statue.  Go left and
throw the horse head statues until they both land heads up.  The door to the
left will open.  Walk in and go down the stairs there.

Dash past the Thwimps and get to the underground tunnel's exit.  Once exiting,
you'll be in a room full of Pol's Voices.  Play the Ballad of the Wind Fish
and they'll self-destruct.  Go up 2 screens if you want 50 rupees.  Whatever
you decide to do, from the room that had the Pol's Voices in it, go down and
defeat the Dodongos.  Continue left and hookshot across the chasm.  Unlock the
block and go up two screens.  You'll find that the chest won't open!  Throw a
pot at it to force it open and get the Nightmare Key.

Once again, Save and Quit (or mambo) for a shorter trip and enter the mini
boss's warp hole.  Continue up and lift the elephant statue on the left. 
Enter the underground passage, making it through the way you did before. 
After you exit, walk down after defeating the tiles.  Destroy all of the gels
without getting sucked into the vortex to make the door on the right open. 
Once scared out, they'll most likely be sucked into a pit.  After the door
opens, go into it and push the block near the lower wall right.  Shoot arrows
vertically up to the Wizzrobe to defeat it.  Continue up a screen.

If you need life, powder the two unlit pots.  The two Sparks will turn into
faeries.  After you're satisfied, unlock the Nightmare Door and do battle with
Fašade.  Place bombs on its face.  The bombs will explode and it'll suffer
damage.  It may make tiles come up and fly at you, so be ready with your
shield.  Jump the pots, for you can't shield them.  Eventually, holes will
appear and disappear (they're not hard to avoid).  After bombing him awhile,
get the heart container and go up to claim the Coral Triangle!

  |                        QUEST FOR EAGLE'S TOWER                         |

              -Learn the Frog's Song of Soul from Mamu
              -Awaken the Flying Rooster from its grave
              -Acquire the Bird Key
              -Trek to Eagle's Tower

After your valiant defeat of Facade, you'll hear another tale from Kaepora. 
After the long talk, make your way back to Animal Village either by water or
land.  Once there, go south and into the warp hole.  Warp to the Ukuku Prairie
and go southwest.  You'll see a long row of pits.  Get a running start with
your Pegasus Boots and leap over the pits using Roc's Feather.  Read the sign. 
It tells you to go down.  Follow it!

Don't be overwhelmed - the signposts do have an order, and it's not random. 
Once you read a sign telling you which way to go, align yourself in front of
the signpost in the direction it pointed.  Walk that direction until a sign is
in your path.  Read that sign and do the same.  After you get the hang of it,
you'll breeze through the puzzle.

A mistake will make you have to restart, but with the above trick, you
shouldn't mess up.  After completing the maze, a staircase will appear.  Enter
it and pay Mamu the famous singer 300 Rupees to hear him croak.  After
surviving the singer's music, you acquire the Frog's Song of Soul, capable of
awakening unliving things!  Exit Mamu's cave and go north to Mabe Village.

Walk to the Rooster Statue and push it up with your new Power Bracelet
strength.  Enter the cave underneath the statue.  You'll find Rooster bones on
a pedestal.  Play the Frog's Song of Soul and the Rooster's Soul will flow
into the room and bring the bones back to life!  When you pick up this rooster
with the Power Bracelet, you can hover in the air!  Take this poultry just
outside Mabe to the warp hole, warping to Tal Tal Heights.

From the warp hole, go left many screens and go to higher ground.  On the
screen with 2 Elite Moblins and a stone, lift the stone and go left a screen. 
Climb up the stairs and lift the stones surrounding the cave.  Enter the cave
and destroy the enemies in your way.  After emerging from the cave into the
Tal Tal Mountain Range, go right a few screens and swim to the large
staircase.  Climb the stairs and go left until you find a suspicious cave.

Enter the cave and go left a screen when inside.  Push the stones to make a
path to the upper left.  Hookshot to the upper right and go up.  Pick up the
Flying Rooster and float over the pit to safety on the left.  Go left and pick
up the Bird Key.  Now with the key in hand, exit the cave and climb back down
the long staircase into the pool of water on the Tal Tal Mountains.

Swim right and enter the cave.  Fight your way to its exit and you'll emerge
on the opposite side of the screen from where you entered.  Continue right and
climb the staircase to the cave.  Walk to its exit and you'll see a cave on
the right with a sealed cave on the bottom of the screen.  Simply go left and
enter the cave.  Walk to the staircase and hop over the pit.  Go up the small
staircase and go right.  Avoid the enemies, making your way down.  Hookshot
across the chasm and leap off the platform to the cave's exit.

When you exit, bomb the sealed cave if you need health.  Enter the other cave
on this screen and go up to the stairs.  Ignore the enemies and exit the
skull-shaped cave.  You will exit a building-looking structure.  Kill the
Gohmas and go left.  Pick up the stone blocking the keyhole and unlock the
rock.  Eagle's Tower will twist around, revealing a staircase to enter.  Walk
up the stairs.

        __      / __/ _______________________________________________
       /  \----| |---/ L E V E L   7   -   E A G L E ' S   T O W E R \
       \__/----| |---\_______________________________________________/  

Before you start, I heavily advise you to copy your saved file if possible. 
In some areas of this level, it is possible to lose the ball you need to
complete the level.  A few unlucky people had top restart their games from
getting the ball stuck in unreachable spots.  Anyway, from the start,

Go right 2 screens and defeat all of the enemies on this screen (not the Anti-
faerie)to get a key.  Unlock the door on this screen and go up.  Walk up the
stairs.  If you have to boomerang, you can get the Mirror Shield by throwing
it diagonally at the crystal switch, if not, get it like it says later in the

Continue up and you'll see a ball on a platform and some blocks moving
together quickly.  Pick up the ball and throw it by the blocks.  Walk over to
the lever and pull it all the way down to make the blocks separate.  Quickly
dash over to the ball, pick it up, and go in between the 2 blocks.  Continue
left.  Hit the giant pillar with the ball and it'll crumble.  Pick up the ball
and throw it over the blocks on the left side of the screen.  Jump sideways
over the pit and go down.  If you fall, make your way back to this screen and
try again.

Go to the left side of the screen and walk up to get the ball back.  Pick it
up and go down again.  Throw it at the pillar to make it crumble.  Heave it up
from where you last threw it (if it ever falls down a hole, it'll return to
it's original screen) and continue down.  Throw it over the small square
border around the crystal switch so it's on the other side of the screen.  Hit
the crystal switch and go up.  Go to the upper right of the screen and go up a
screen.  Fall down the pit purposely and you'll fall to the first floor.

From where you landed, ignore the crystal switch and go left following the
crystals that are down (the blocks, I call them crystals, hence the name,
crystal switch).  Follow the path and you'll be on a screen with many crystals
(blocks) in a pattern.  Follow to the right and you'll see 2 traps and a
Gibdos.  Dodge them and go down.  Head up into the first door you unlocked and
up the stairs.

Open the chest for the Mirror Shield(if you didn't already)and hit the crystal
switch so you're standing on upraised crystals(blocks).  Go down.  Head to the
left, ignoring the block with a keyhole.  On this screen, you'll find the
ball.  Pick it up and continue left.  This screen hold Three-of-a-Kind. 
Defeat them and a chest will appear out of reach.  Throw the ball over the
small square border so it goes over the pit and onto the upper right side of
the screen.  Continue left.

Defeat the Hinox in this room for a key.  Use your Boomerang or, if you don't
have it, your Hookshot.  If you fall down a pit, you will have to defeat the
card symbol enemies again(not to mention getting back to where you were). 
Continue up and go into the door shaped like a body.  Defend yourself in the
bottom right corner of this room and the tiles will break on your shield. 
Once they're all gone, head right.  Bomb the wall in between the two lanterns
on the bottom wall on this screen.

Walk into the new passage and go down.  Continue down again and you'll be on
the screen where you defeated the Three-of-a-Kind.  Hookshot to the chest to
make it over the chasm and get the bomb inside the chest.  Grab the ball and
head up.  Destroy the pillar and pick the ball up again.  Go down and throw it
over the chasm to put in on the side of the screen where the enemies were. 
Fall down the pit and you'll land on the level's starting screen.  Go right 2
screens and up where you unlocked your first door.  Go up the staircase.

Go down a screen and left 2 screens.  Recover the ball and walk left and up. 
Enter the body-shaped door and toss the orb safely in the corner, away from
all tiles.  Pick a corner and defend yourself from the tiles with your shield. 
After they're all gone, pick up the ball and go right.  Chuck it at the final
pillar to see the tower's 4th floor crumble into the 3rd.  The entrance to the
3rd floor is the staircase a screen right from the Three-of-a-Kind were
destroyed (where you made the chest with the bomb appear).

Trek over to that screen and walk up the steps.  Continue up and right. 
Defeat the mini-boss by killing all of the bats that fly at you.  You must
defeat all 6 successfully to defeat it.  Go up after it left and push the two
blocks in the middle of the room together to make a chest appear that contains
the Nightmare Key.  Return to the mini-boss's room and go left 2 screens.  

Unlock the Nightmare Door and go up.  Walk up to the upraised platform and
hookshot onto the block.  Go down, jumping on the Goombas if you need life. 
Continue right and up the stairs.  Walk up the ladder and defeat the Evil
Eagle by hitting him with the hookshot in its head.  When it blows feathers at
you, defend with the shield.  If you get blown off, you'll have to restart the
battle.  After the Evil Eagle is vanquished, return to the screen with the
staircase leading to the tower's top and jump off to the right.  Go into the
door and claim the Organ of Evening Calm!

  |                         QUEST FOR TURTLE ROCK                          |

              -Rescue Marin from a bridge
              -Awaken Turtle Rock and destroy the head

One last dungeon to go!  Don't quit!  When you exit the tower, leap off on the
right side.  Go right a screen and enter the cave.  After exiting on the other
side of the cave, walk down the stairs and kill the Gohma.  Continue left and
enter the cave.  Ignore or kill the enemies in this cave and make your way to
the exit.  You'll emerge in shallow water.  Go left and swim to the staircase. 
Climb it up and walk left 2 screens.  Head up and enter the house.

You'll see that the Hen House guy is taking good care of your flying rooster,
so exit his house and go left.  Hookshot across the broken bridge and continue
left.  Marin will yell at you from a precarious part of the bridge.  Hookshot
across and you'll pick her up.  Tarin will interrupt your little love scene
and Marin will walk off.  Once more, Kaepora will decide to flap his way over
to you and hoot more riddles out.  After the pathetic mouse hunter flies away,
continue left.

Slash the bush to reveal a staircase.  Enter the underground passage and go
left.  Hop down to the stairs.  After going through them, go left and hookshot
across the long pit.  Head left and exit the cave.  You'll emerge on a screen
that doesn't have much space to walk.  Leap down off the mountain.  After
destroying the enemies, bomb the cave open.  Enter the new passageway and
block the flames from the flamethrower with your new Mirror Shield.  Exit the

You will be on the opposite side of where you leapt off to the bottom cave. 
Head left and down.  Kill the Leevers and other enemies and go left.  Fend
yourself off from the Ravens and take some time to look at your surroundings. 
The head of Turtle Rock blocks the entrance...if only you could awaken the
head...Yes!  The Frog's Song of Soul!

Equip your Ocarina and play the song.  The head will revive from its stony
slumber and will attack!  Equip your sword and give it a taste of metal. 
After a few slashes, it'll self-destruct, opening the way to level 8 for you! 
Enter the level!

          __      / __/ ___________________________________________
         /  \----| |---/ L E V E L   8   -   T U R T L E   R O C K \
         \__/----| |---\___________________________________________/

First, You go up and defeat the Vire.  Go through the left door and defeat all
of the snakes.  Continue up and defeat the Hinox, preferably with the Hookshot
or Boomerang.  After defeating it, move left and push the rock to make a
bridge to the bottom part of the screen.  Walk down and hop over the pits. 
Open the chest for a key.  Head left and defeat Rolling Bones.  Walk up and
defeat the Vire for a key.  Walk down two screens and open the chest.  Fall
into the Vortex purposely to warp you back to the beginning.

Go up 2 screens from the beginning and go right.  Push the rock to make a path
to the bottom right (not the stairs).  Walk right and poke the wall on the
right until you find the part you can bomb (it tings when you found it).  Bomb
it and enter.  Hit the crystal switch and bomb the cracked wall on the south
side of the room.  Push the rock to clear all of the pits, rewarding you with
a key (keep trying, don't give up!).  Head back left and avoid the chest,
there's a Gel inside.  Continue left two screens and you'll be back in the
familiar room with a Vire.

Go up again and right.  Push the rock in between the two blocks that stick out
into the lava.  Walk to them and push the one on your right into the lava.  Go
into the passageway revealed.  Unlock the block with a key and head left.  Use
a missile (equip the bombs and the bow and press A and B together) on the wall
behind the lava.  Enter the new room and bomb the left wall where it's

Go into this doorway and shoot the statue in the eye with an arrow for a key. 
Continue up and enter the stairway to exit the level.   You'll emerge outside
on the Tal Tal Mountains.  Pick up the Piece of Heart and go right to discover
a new warp hole.  Warp away if you need hearts, but if you don't, go right and
enter the door.

Defeat the Dodongos by throwing bombs down from your perch high above them. 
Once they're defeated, open the chest (key).  Go right and defeat the two
Gibdos for a key.  Head left 4 screens(unlock the door on your way) and walk
down and right to be in the dark room you used a missile to get into.  Unlock
the block in this room and continue right.  Hookshot across the chasm and
unlock the block.  Continue down the stairs.

Jump to the moving platform avoiding the Podoboos and make it to the other
side of the screen.  Go right and jump from platform to platform to find the
exit.  Climb up the ladder.  Go down as soon as you exit the passage and do
battle with Boxin' Blaino.  Charge up your sword and when it's standing still,
punching air, let 'er rip!  If you have the L:2 sword and the Red Tunic, one
hit from a charged up sword makes Blaino throw his towel in.  If not, keep
hitting Blaino while avoiding its punches.  If you get hit, you're punched all
the way to the start of the level!

After its defeat, walk up and get the Magic Rod from the chest.  Sometimes
you'll have to trek back to the crystal switch( I don't know why it resets
itself...take advantage of the warp that gets created when you defeat a mini
boss if it does reset).  After the Magic Rod is in your arsenal, go back to
the start of the level(Manbo's Mambo or mini-boss' warp).

Go up and defeat the bat(use the Magic Rod for a one-hit KO).  Walk up again
and to the right.  Push the rock to make a pathway to the staircase.  Go down
it.  Burn all of the ice and go to the left.  Make a staircase out of the ice
by jumping and using the fire rod while in the air.  Exit down the ladder. 
Unlock the door on your left and defeat Cue Ball.  It may appear harder, but
this mini-boss is still a piece of cake.

Go up and push the rocks so it fill all of the holes.  Open the chest that
appears when you complete this task (Nightmare Key).  Head back to start
(again!  Manbo's Mambo - your new best friend).  Continue up a screen and
defeat the bat (hmm...I swear I've heard that somewhere).  Head up and right. 
Push the rock to the lower right path (not the stairs) and go right.  Walk up
the stairs.

Melt all of the ice and jump into the small exit hole.  Make a staircase out
of the ice in this screen and go down the ladder.  Unlock the Nightmare door
and defeat Hot Head.  To defeat Hot Head, simply use your fire rod on it until
he's dead.  Watch out for it's fireballs, they do major damage.  After a load
of hits, it will crack and turn into a weird smoggy head.  After a few more
hit, you'll be rewarded with a Heart Container.  Go up and claim the Thunder

  |                     QUEST FOR THE WIND FISH'S EGG                      |

              -Read 'Dark Secrets and Mysteries of Koholint'
              -Get every Heart Piece (optional)
              -Acquire the L:2 sword (optional)
              -Play the Sirens' Instruments in front of the egg

At this point, you should have all the instruments.  Now use the Heart Piece
and Secret Seashell sections to boost your power to the max.  You don't have
to, but you should, just to make yourself even harder to defeat.  Yu may
already have everything, but anyway, to continue, you have a choice.  Either
re-enter L:8 and walk to the warp hole on top of the level, or walk back to
Mabe Village (using Manbo's Mambo).  Whatever you decide to do, get back to
Mabe.  Walk over to the library.

Enter it and read the book titled 'Dark Secrets and Mysteries of Koholint'. 
Since you have the Magnifying Lens, you can now read the text.  It will tell
you the route through the Egg's passageways.  It will be one of the following-

1)right, up, up, right, up, up, right, up
2)left, left, up, right, right, up, left, up
3)left, up, right, up, left, up, right, up
4)left, left, left, left, up, up, up, up
5)right, right, right, right, up, up, up, up

You'll find that passageway to be the way to the Wind Fish.  You may just want
to skip the trek and just try out all 5 sequences until you find the right
one.  Whatever you do, go back to Bowwow's Dungeon (the screen with the

From the screen with the entrance to Bowwow's dungeon on it, go up a screen
and lift the 2 stones in your path.  Go right and up the staircase.  The
vicious owl will fly down and do the same as always (blah, blah, blah...)
Until it flies away.  Go up and you'll see the Wind Fish's Egg.  Whip out your
ocarina and play the Ballad of the Wind Fish.  Your accomplishments will form
a circle around the egg and cause it to burst open.  Enter after hearing
Kaepora (again?!).

 __      / __/ ______________________________________________________________
/  \----| |---/ L E V E L   8  1/2   -   T H E   W I N D   F I S H 'S  E G G \
\__/----| |---\______________________________________________________________/

Apart from having the longest dungeon name, the Wind Fish's Egg has weird
music.  It starts pitch black.  Explore bit and you'll fall down to the room
below.  If you go down in this plain room, you'll exit the level, and if you
try going up, left, or right, you'll be on the same screen.  Walk through the
egg in the sequence you read from the library's book and you'll find a
different screen.

Hop down into the pit.  You'll land on the boss of all the Nightmares - the
Shadow Nightmare!  It'll tell you of its plans to make the Wind Fish sleep
endlessly.  Put a stop to their destruction!  The first form of the final boss
is a simple blob.  When it hops at you, sprinkle Magic Powder on it.  If it
disappears, stand on the fish in the middle of the room for a safe standing
place.  Sprinkle it when it reappears.  After a few hits it becomes...

Agahnim!  This wizard from Link to the Past charges up a shot and tries to hit
you with it.  When the shot is round, hit it with your sword back into the
wizard's face.  If it's shaped like an Anti-Faerie, jump over it - it splits
into fireballs on the wall.  After a shot, the shadow will shift to a new
position and try hitting you again.  If you have the shovel, it reflects shots
better.  After a few hits it becomes...

A Moldorm!  Dispose of this Moldorm like you did with the first level's boss -
hit the final segment in its tail.  After a hit, it will madly charge about
the room.  I suggest getting a shield ready to defend against this fast foe. 
It takes a lot of hits, but after awhile, it turns into...

Ganon!  Nooo!  This is the main boss from just about every Zelda game.  Equip
your Pegasus Boots and your sword and dash at it.  When it starts to swing its
axe, fall back and jump across the room to avoid the fire bats.  After all of
the bats are gone, Ganon throws his axe at you.  Jump it and get ready for
another attack.  Continue until it perishes, revealing...

A Gloworm!  This is a new enemy to the Zelda series, but wins the title for
'Easiest Kill'.  Hit it once with the Hookshot or Magic Rod and it's through. 
If you want a challenge, use bombs.  After the easy ball of shadow is dead, it
turns into the final form...

Deathl!  This Nightmare comes equipped with 2 maces for arms, good weapons to
try to swat at the Hero.  Use your feather to jump the arms and shoot Deathl
in the eye with arrows until it closes it's lid.  Defend against the arms,
shoot.  Repeat.  If you're looking for an easy way out, hit it in the eye with
the Boomerang.  2-3 hits kills it, but that doesn't deserve an ending!  Use
the bow to actually earn your ending.  After a load of arrows, a strange
staircase appears after the Shadows are eliminated...

Congrats!  You beat the best game for Game Boy!  Enjoy the ending!

  /__\               D X ' S   C O L O R   D U N G E O N                /__\
 /\  /\              -----------------------------------               /\  /\

First of all, there is no quest for L:O, the DX Game Boy Color exclusive Color
Dungeon.  All you must do is go to the graveyard.  Keep in mind that you can
enter anytime after you beat L:2 - Bottle Grotto.  Whenever you feel ready for
a challenge, head over towards the graveyard. Go to the southeast corner of
it.  You'll be on a screen with 5 gravestones on it.

In order to enter, though, you must've beaten the Nightmare for every dungeon
you set foot into.  If you haven't, the stones won't open the way to the
level.  Anyway, when you just beat whatever level you came from, go to the
screen listed above and push the gravestones as the chart shows below.  The
number on each shows the order you push the stones in, and the letter (U, D,
R, L) shows the direction to push it (U=up, D=down, L=left, R=right).

 _   _   _
/3\ /4\ /5\
|U| |R| |U|
 _   _
/2\ /1\
|L| |D|

When pushed correctly, a staircase is found under gravestone #5.  That leads
to the Color Dungeon, but you can only get into the main dungeon with a Game
Boy Color or Game Boy Advance.  A regular Game Boy, a Game Boy Pocket, or a
Super Game Boy all give you a message telling you that you need the power of
color, so in other words, you can't enter.  Anyway, onto the dungeon

    __      / __/ _______________________________________________________
   /  \----| |---/ L E V E L   0   -   T H E   C O L O R   D U N G E O N \
   \__/----| |---\_______________________________________________________/

Talk to the skeletons and tell them their colors.  The way up will be open
now, so go up.  Defeat the enemies on this screen by luring them out to
attack.  When they lunge upwards, rush in with your sword.  The right door
will open when they're gone.  Go right.  Hit the upper left red statue, then
hit the bottom right red statue.  A chest will appear.  Open it for the
compass and continue right.  Hop across the colored tiles to the right.  The
tiles will turn into different colors, green has 3 more hops, yellow has 2,
and red has 1.  After a tile loses it hopping power, it becomes a regular pit. 

Knowing that, hop right a screen and hit the enemies with your sword.  They
will curl up into a ball.  Pick one of them up and throw it into its matching
colored hole.  After both are in their holes, a chest with the Stone Beak will
appear.  You may need practice throwing them first, so keep trying.  Open the
chest and head south.  Defeat all of the enemies and the doors will open.  Go
left and hop across to tiles to the chest.  Ignore the enemy - chances are
it'll hop into a pit itself.  Get the small key from inside the chest.

Go up and you'll be back in the room where you first saw the hopping tiles.
Continue right and up.  Hop across the tiles and walk north.  Hit the bottom
right statue, then hit the upper left statue 2 times.  The statues will all be
blue and a key will fall.  Grab it and head right.  Unlock the door (it's best
to defeat the enemies first).  Continue up and defeat the Giant Buzz Blob. 
Sprinkle Magic Powder on it and it'll turn into a blob.  Hit it with your
sword as many times as you can before it turns into the banana shape again. 
Watch out for the lightning it shoots!  Repeat the process until the monster
is defeated.

Walk left and push the top and bottom block to the left.  Push the middle
block down or up.  Open the chest for the Nightmare Key.  Save and Quit
(walking to the start or playing Manbo's Mambo work too).  Go up and defeat
all of the enemies on the screen for the right door to open.  Walk right 2
screens and unlock the door.  Head north and defeat the Sub-Boss by hitting it
with your sword repeatedly.  Every hit you get will send you falling a bit
behind, so make sure you're at an angle that doesn't let you crash into any
spikes.  After a hit, it'll jump up and slam the ground, causing many boulders
to fall.  Jump before he hits the ground or you'll be stunned for a short
time.  Dodge the falling boulders and hit it again.  Repeat until he turns
into a faerie.

Go left and hop across the tiles to the northern door.  Walk up and defeat the
Gels.  A chest will appear, open it for the map and go right.  Hit and throw
the enemies into their matching holes.  After they are all in their holes,
you'll get a small key.  Backtrack left and down.  Walk left and hit the
statues to turn them all blue.  Use the below diagram for an easy 4-hit
solution.  An O means that the statue is blue, and an 8 means that the statue
is red.  An X is used to show which statue you should hit next.

Formation 1--  O X O
               8 O 8
               O 8 O

Formation 2--  8 O 8
               8 8 8
               O X O
Formation 3--  8 O 8
               8 O X
               8 O 8

Formation 4--  8 O O
               X 8 O
               8 O O

Formation 5--  O O O
               O O O
               O O O

They will all be blue.  The doors will open, so go up.  Unlock the door and
continue left.  Hit the crystal switch and walk to the Nightmare Door.  Unlock
it and defeat Turtalfos.  Hitting him with your sword will do a bit of damage,
but it will also hit you back a bit.  I suggest jumping at it continuously. 
Try to get it into a corner.  Repeatedly hit it with your sword to make it
turn colors (from blue to yellow to red).  After it's completely red, it'll
blow up and the doors will open.

Go right and talk to the faerie.  She'll give you a new tunic.  Pick red if
you want more offense, blue if you want more defense.  The tunics' changes are
like the game's power-ups - the Red Tunic is like a permanent Piece of Power,
and the Blue Tunic is like a permanent Guardian Acorn.  Whenever you want to
change tunics, go back to the faerie and she'll give you another choice. 
Congrats!  You beat the Color Dungeon!

  /__\                            I T E M S                             /__\
 /\  /\                           ---------                            /\  /\

In this game, there are many kinds of items, from ones you equip, to auto-use
ones, to dungeon only ones.  Descriptions as well as locations are given here. 
Selected Items are placed in your Sub-screen, and you must equip them to use
them.  Inventory Items are used automatically.  Dungeon Items are found only
in dungeons, and cannot be taken from dungeon to dungeon.  The Miscellaneous
Items have various items you'll find on the Island.

                           |  -= SELECTED ITEMS =- |

Desc. - Your trusty blade.  This is the main weapon of the game.  This takes   
        out most enemies.  There is a rare, more powerful blade hidden on      
Loc.  - L:1 sword found on Toronbo Shores, L:2 sword found in Seashell Mansion
Use   - Cuts grass and bushes.  Good for defeating enemies.  Can be used to    
        detect bombable walls.

Desc. - A method of protection.  When attacked, use this to block blows or     
        projectiles.  An upgraded form is present on Koholint Isle.
Loc.  - L:1 shield given to Link by Tarin, or it can be bought from a store.   
        The L:2 shield is found in level 7.
Use   - Blocks arrows, rocks, and fire blasts at L:1.  At L:2, it blocks large 
        flames and feathers as well as the L:1 shield's protection.  Can be    
        used to push enemies.

Desc. - A form of powerful jewelry that enables the wearer to heave heavy      
        objects.  A more powerful bracelet is found in the game as well.
Loc.  - The L:1 Power Bracelet is found in level 2.  The L:2 bracelet is found 
        in level 6.
Use   - When equipped, you can lift pots, grass, and rocks.  If an object is   
        lifted, you can continue to chuck it at enemies.  When the L:2 Power   
        Bracelet is worn, you can lift elephant statues and can push with      
        tremendous force.  You can also pull levers back to reset blocks.  You 
        can also lift stunned enemies with the jewelry.

Desc. - A powder that radically changes enemy DNA sequences.  It can do many   
        weird things to anything it touches.  Can be upgraded to hold more.
Loc.  - Witch's Hut, it's made from a Sleepy Toadstool (see below).
Amnt. - 20 uses max until an upgrade is received.  The number increases to 40.
Use   - Can turn enemies into easier foes.  It lights lamps and also can be    
        used to reveal many secrets...

Desc. - Main component of Magic Powder.  It has a distinct smell.
Loc.  - Grows in the Mysterious Forest.
Use   - It's useless unless you like to smell mushrooms in the middle of       
        battle...The only thing to do with it is to give it to the Witch in    
        the Koholint Prairie for Magic Powder brewing.

Desc. - A useful feather that allows the holder to lose weight rapidly.  This  
        lightness allows one to hop over long pits and enemies.
Loc.  - Found in level 1.
Use   - A great part of your arsenal!  You can jump high in the air, over      
        enemies or pits.  When the Pegasus Boots are used with this, you can   
        jump even longer pits.  You may be able to jump on some enemies as     

Desc. - A spring-loaded chain that shoots out and thrusts into objects.  It    
        then pulls the chain back in, pulling the holder in with it.
Loc.  - Found in level 5.
Use   - This weapon shoots across the screen and pulls you towards chests,     
        rocks, pots, and other things.  This also can pull bridges out when    
        they're not extended.  Using this as a weapon is useful as well.  It   
        also brings items to you from far away.

Desc. - A rod that can engulf enemies in a whirl of flames and heat.
Loc.  - Found in level 8.
Use   - This lights lamps from far away.  It also is a great long-range        
        weapon.  Melts ice as well.

Desc. - A digging tool that can unearth many secrets.
Loc.  - Buy it for 200 rupees at Mabe Village's Shop.
Use   - Digs in the ground.  Many items can pop out of the holes you dig.

Desc. - A long-distance weapon that shoots arrows.  The Quiver can be upgraded 
        for more shots.
Loc.  - Buy it for 980 rupees at Mabe Village's Shop.
Amnt. - 30 Arrows, 60 after upgrade.
Use   - Can be a great long distance weapon, but arrows are very rare.  If you 
        run out, you can buy more arrows at Mabe Village's Shop.  When used    
        with Bombs, you can create 'missiles' that fly out, exploding upon     
        contact.  Arrows can also trigger switches.

Desc. - An explosive ball with a fuse.  Bomb bag can be upgraded to hold more.
Loc.  - Buy it for 10 rupees at Mabe Village's Shop or find them.
Amnt. - 30 bombs can be placed, 60 after the upgrade.
Use   - Knocks holes in walls.  Not a great weapon due to waiting period, and  
        also can't be found very easily.  When used with the Bow, you can      
        create a 'missile' that fly out, exploding upon contact.  You can only 
        place one bomb at a time.

Desc. - A musical instrument that can play up to three tunes.
Loc.  - It's in Dream Shrine in northern Mabe Village.
Use   - Plays musical tunes.  Different songs do different things.
            -Song 1- The Ballad of the Wind Fish
            -Song 2- Manbo's Mambo
            -Song 3- Frog's Song of Soul
        Song 1 can destroy Pol's Voices with its song.  It also plays your     
        Sirens' Instruments to the Wind Fish's Egg.  Song 2 warps you to       
        Mambo's Pond in the Koholint Prairie, or in dungeons, it warps you to  
        the entrance of the dungeon.  Song 3 awakens unliving things, mainly   
        the Flying Rooster and Turtle Rock.

Desc. - A pair of boots that make the wearer charge at high speeds.
Loc.  - Found in level 3.
Use   - You can run at high speeds into enemies or obstacles.  Crystals break  
        apart when dashed through.  When used with Roc's Feather, you can leap 
        a few extra spaces.

Desc. - An Australian weapon that comes back when thrown.
Loc.  - Bomb open a cave on Toronbo Shores and trade your shovel for it (NOTE- 
        you can only barter for this if you have the Magnifying Lens).
Use   - The best weapon in the game, it is capable of destroying just about    
        everything.  It also pulls items into you if they're far away.  It can 
        trigger switches from far away, too.  Not needed to beat the game, but 
        it is very helpful.

                          |  -= INVENTORY ITEMS =- |

Desc. - A doll that is the lastest craze.  Everyone wants it!
Loc.  - Win it at Mabe Village's Trendy Game.
Use   - It starts off the Trading Sequence.  For more info on the Trading      
        Sequence, go to its section in this FAQ/Walkthrough.

Desc. - A pair of aquatic footwear that enables the one bearing them to swim   
        in the water like a fish.
Loc.  - Found in level 4.
Use   - These allow you to swim in deep water.  You can dive by pressing the B 
        Button.  Sometimes, treasures can be found underwater.  Pressing the A 
        Button repeatedly makes you swim faster.

Desc. - A magic potion that has mysterious effects.
Loc.  - Buy it from Crazy Tracy in the Koholint Prairie.
Use   - This refills all of your hearts when they empty.

Desc. - Leaves that are a prince's old treasure.
Loc.  - Found in and around Kanalet Castle.
Use   - When all 5 are recovered, give them to Richard and he'll open up the   
        way to the Slime Key.

Desc. - Shells that have some mystical power.  Something good happens when 20  
        or more of these are collected.
Loc.  - All over Koholint.
Use   - Used to forge the L:2 sword.  For more Secret Seashell info, go to the 
        corresponding section in this FAQ/Walkthrough.

Desc. - Keys that open up levels for exploration.
Loc.  - Each is different, the Tail Key is found in the Mysterious Woods, the  
        Slime Key is underground in Pothole Field, the Angler Key is placed in 
        Yarna Desert, the Face key is guarded by an Armos Warrior in the       
        Southern Shrine, and the Bird key rests on the Tal Tal Mountain Range.
Use   - Each opens a locked level.  The Tail Key opens level 1, the Slime key  
        unlocks level 3, the Angler Key reveals level 4, the Face Key elevates 
        level 6, and the Bird Key twists level 7.

                           |  -= DUNGEON ITEMS =- |

Desc. - A box full of treasure.  Some are well-hidden.
Loc.  - In dungeons or caves.
Use   - When opened, you grab the contents inside.  Try everything to make a   
        chest appear.  They contain many things - from rupees and Gels to      
        small keys and maps.

Desc. - A scroll that contains the layout of rooms in a dungeon.
Loc.  - There's one in every dungeon.
Use   - With it, you can see how the rooms are set up.  It also shows you      
        which rooms you were in (white rooms) and which ones you weren't in    
        yet (black rooms).

Desc. - A small pin that points out directions using the poles and magnets.
Loc.  - There's one in every dungeon.
Use   - This is a useful tool in dungeons.  When you enter a room, a tone will 
        sound to show you that there's a key in the room.  Also, it places the 
        Nightmare's Lair and chest locations on your dungeon map.

Desc. - A statue that looks like an owl, but it's missing a beak.
Loc.  - There's one in every dungeon.
Use   - Useless without the Stone Beak.  When the two are placed into each     
        other, a hint on your current dungeon is said.

Desc. - A beak made out of stone.
Loc.  - There's one in every dungeon.
Use   - Useless unless you know where the Owl Statue is located in the         
        dungeon.  When placed on the Owl Statue, you will hear a hint on how   
        to conquer the dungeon.

Desc. - A key that's bigger and has a different shape than the normal small    
Loc.  - There's one in every dungeon.
Use   - Unlocks the door guarding the Nightmare's Lair.

Desc. - A small, normal key.
Loc.  - There are usually more than one in every dungeon.
Use   - Unlocks locked doors and blocks in the dungeon you found the key in.

                        |  -= MISCELLANEOUS ITEMS =- |

Desc. - A collection of instruments that have mythical powers.
Loc.  - There's one in every dungeon except the Color Dungeon.
Amnt. - There are 8 Instruments in all.
Use   - When played, they awaken the Wind Fish.  These are your goals in the   

Desc. - An odd orb that controls the movement of crystal blocks in dungeons.
Loc.  - In dungeons only.
Use   - When hit, they change crystal block height.  Upraised blocks go down   
        and blocks that are down go up.  This switch can be affected by many   
        weapons, and is found in many dungeons.

Desc. - A fourth of a Heart Container.  They look like white hearts with a     
        smaller heart on the inside.
Loc.  - All over Koholint Isle.
Use   - When four of these pieces are gathered, your life meter is increased   
        by one Heart Container.  For more info and locations of Heart Pieces,  
        go to its section in this FAQ/Walkthrough.

  /__\                           P E O P L E                            /__\
 /\  /\                          -----------                           /\  /\

The hero of the game.  You play as him.  He shipwrecked on Koholint Island and
hopes to find a way off to return to his homeland, Hyrule.

A young woman who resides in Mabe Village.  She loves singing and watching the
beach.  She hopes to turn into a seagull so she can fly away, singing to
everyone she meets.  She has many friends, from humans to animals.

Marin's father.  He bumbles a bit and loves mushrooms.  He walks up to the
Mysterious Woods in search of them, but gets lost a lot.  Yes, he IS the
original, and was before Talon from OoT.

A married couple that live in Mabe Village.  Grandpa Ulrira knows just about
everything about the island, but he's too shy, so he uses Koholint's invisible
phone service to call you.  Grandma Ulrira loves sweeping, and she's the
complete opposite to Grandpa U - She's very loud!

She can be found in Mabe Village.  She owns many pets, and among them all,
she's very proud of Bowwow, who can be found outside her house, biting
everything it can.

Mamahl and Papahl are new parents in Mabe Village.  Mamahl takes care of the
quads that were just born.  Papahl helps, but likes to trek up to the Tal Tal
Mountains in search of flowers.

She lives in southern Koholint Prairie.  If you give her a Sleepy Mushroom,
she can make a batch of Magic Powder for you.

A lonely woman who lives with her mice near Manbo's Pond in Koholint Prairie. 
She sells magic potions to anyone who wants them.

He loves writing letters to anyone he can.  If he receives a letter, he
responds immediately.  His pet pigeon sends mail to anyone on the entire

He loves chickens, yet he longs for the olden days.  He remembers about how
chickens used to fly, flap flap!  But, now, see?  Cluck Cluck...

The cook for the entire Animal Village, he plans to open a restaurant in Mabe. 
Loves Honey and very sweet foods.

A strange fisherman who fishes all day where the fish are.  He sometimes takes
his boat out to his favorite fishing spot - Martha's Bay.

An artist who lives in the Animal Village.  He sculpted the great Mermaid
Statue by Martha's Bay.  His statue seems to be missing a scale, though...

A crocodile who heavily resembles Croco from Mario RPG.  He has bananas for
sale and loves canned food.  One of his favorite things to do is ride the
Rapids Ride near Tal Tal Heights.

A mysterious owl who (unfortunately) frequently visits Link on his quest. 
Though his speeches are long, you can live through them (barely).

  /__\                           P L A C E S                            /__\
 /\  /\                          -----------                           /\  /\

                              oO[MAP SECTIONS]Oo                              

  |                         PREFACE TO MAP SECTIONS                        |

In this guide for map sections, There are 6 different pieces of information
for each map area.  They are Screens, Info, Shop, PoI, Enemies, and Items. 
You'll have to learn how to use this section to fully benefit from it.  I'll
explain each section and what you'll find in it.

For Screens, use the coordinate system as explained in the Walkthrough's
Preface.  The section shows what coordinates each part of the map contains. 
So, if a place takes up screens A:1-5 ; B:1-5 ; C:1-3 , then the map section
is composed of every coordinate in between, read as the following - A:1-5 = A-
1, A-2, A-3, A-4, A-5.  Use the numbers with your map to divide the parts of

The Info section has a small description of the area's physical looks.  If
you're not too sure what to expect, look here for a brief report on the

The Shop section is found only in Mabe Village.  It tells you what is sold at
the local store.  The prices are given as well as when the item appears in the
shop.  Visit the shop when you need to restock or to buy a new weapon, but be
sure to bring enough rupees!

PoI, or Places of Interest for short, is a section to show you important
places in your quest.  Most of these places are vital to game completion. 
Some are interesting, too, but all of them deserve a good look at!  The map
coordinates are listed for easy identification.

Enemies are listed in the Enemies section (where else?).  Every enemy in the
area is listed under this category.  If you need help identifying them or need
a battle technique, look at the Enemies section later in this FAQ/Walkthrough. 
Looking at a new place's enemies and learning their weak points is always a
good idea before confronting them.  Any enemies found in caves in an area are
not listed here, these are just outside enemies.

Finally, the Items are places in an appropriate place - the Items Section.  If
you see an item you don't know how to get, look in this FAQ/Walkthrough for
the specific location.  If it's a Secret Seashell, Heart Piece, Photo, or
Trading Item, look in their corresponding sections.  If it's an item to be
equipped, look in the Items section.  Any items with OC and a number are
Ocarina Songs.  The number is the Ocarina Song's number.  If an item has TR
and a number by it, it's part of the Trading Sequence.  The number shows what
trade number it is.  If an area has a shop or dungeon, the items found within
will not be listed here. 

Screens - A:11-12 ; B:11-12 ; C:9-12 ; D:9-12

Info    - Mabe is the Village you start in.  It has a few villagers that are   
          willing to give out tips to the adventurer (that's you :) ).         
          Explore it thoroughly, you'll find a few secrets!

Shop    - 3 Hearts-------10 rupees
          Shield---------20 rupees
          Shovel---------200 rupees
          10 Bombs-------10 rupees (appears after level 2 is beaten)
          Bow------------980 rupees (appears after shovel is bought)
          10 Arrows------10 rupees (appears after bow is bought)

PoI     - Shop (D-10), Trendy Game (D-12), Marin's House (C-11), Madam         
          MeowMeow's House (B-11), Grandpa Ulrira's House (B-12), Library (A-  
          12), Telephone Booth (C-12), Dream Shrine (D-9)

Items   - Shield, Yoshi Doll (TR-1), Bow (TR-2), Dog Food (TR-3), Fish Hook    
          (TR-11, found here or Animal Village), Ballad of the Wind Fish (OC-  
          1, found here or Animal Village), Ocarina, 1 Heart Piece, 2 Secret   
          Seashells, 5 Photos

Screens - A:13-14 ; B:13-14 ; C:13-14 ; D:13-14

Info    - The area below the village.  It's a rather small place to explore,   
          but you'll find a thing or two if you look hard enough.

PoI     - L:1 - Tail Cave (D-14)

Enemies - Octoroks

Items   - 2 Secret Seashells

Screens - A:15-16 ; B:15-16 ; C:15-16 ; D:15-16 ; E:15-16 ; F:15-16

Info    - The sandy beach where Marin found you.  Many enemies have arrived,   
          and guard the shore from any intruders.

PoI     - Sale's House o' Bananas (D-15), Marin's secret spot (F-16), Goriya   
          cave (E-16)

Enemies - Octoroks, Urchins, Crabs, Leevers, Monkey

Items   - Sword, Boomerang, Bananas (TR-4), 1 Photo

Screens - A:5-10 ; B:5-10 ; C:5-8 ; D:5-8

Info    - A forest more mysterious than the name implies, it is full of        
          secrets and enemies.  Only the adventurous dare enter this place.

PoI     - Tunnel (C-7 to A-6), Great Faerie spring (D-6), Raccoon (B-6),       
          Fishing Pond (B-9)

Enemies - Moblins, Gels, Moblin Warriors

Items   - Sleepy Mushroom, Tail Key, Mad Batter upgrade, 1 Heart Piece, 1      
          Secret Seashell

Screens - E:5-8 ; F:5-8

Info    - A small prairie that contains a few places of interest.

PoI     - Crazy Tracy's House (F-5), Witch's Hut (F-7), Secret Tunnel (F-8 to  
          G-8), Ghost's Grave (E-7), Manbo's Pond (F-5)

Enemies - Buzz Blobs, Zoras, Zombies

Items   - Magic Powder, Potions, 1 Heart Piece, 1 Secret Seashell, 1 Photo

Screens - A:3-4 ; B:3-4 ; C:3-4 ; D:3-4 ; E:3-4

Info    - A marsh full of dangerous blooms and enemies.  There's a few secrets 
          and even a person living near the wetland.

PoI     - Mr. Write's House (A-4), Telephone Booth (B-4), L:2 - Bottle Grotto  

Enemies - Piranhas, Goponga plants, Giant Goponga plants, Moblins, Like-Likes

Items   - Broom (TR-10)

Screens - E:9-12 ; F:9-12 ; G:9-12 ; H:9-12 ; I:9-12 ; J:9-12 ; K:9-12 ;

Info    - A large area of Koholint.  This section contains many secrets and    
          mysteries.  It is also a gateway to the east.

PoI     - Warp Hole (F-10), Telephone Booths (E-11 and I-9), L:3 - Key Cavern  
          (F-12), Great Faerie spring (H-9), Seashell Mansion (K-9), Secret    
          Path (K-11 to L-11)

Enemies - Flying Octoroks, Pincers, Spiders, Pig Warriors, Pig Moblins,        
          Zirros, Zoras

Items   - L:2 Sword, Honeycomb (TR-6), 1 Heart Piece, 8 Secret Seashells

Screens - E:13-14 ; F:13-14

Info    - A field with many signs.  If read in the correct order, a secret     

PoI     - Mamu's Secret Spot (E-14)

Enemies - Gels, Hoarders

Items   - Frog's Song of Soul (OC-3)

Screens - G:13-14 ; H:13-14

Info    - A maze of bushes.  Some contain hole underneath them.  You must find 
          a secret path to enter the field.

PoI     - Richard's Villa (G-14)

Items   - Slime Key, 1 Secret Seashell

Screens - I:5-8 ; J:5-8 ; K:5-8 ; L:5-8

Info    - A castle that was taken over by knights.  If one finds a path into   
          the castle, much force will that hero find when trying to conquer    
          the evils inside.

PoI     - Telephone Booth (L-5), Secret Path (K-5 to J-5)

Enemies - Kanalet Guards, Kanalet Warriors, Crows, Mad Bomber

Items   - 5 Golden Leaves, Stick (TR-5), 1 Heart Piece, 1 Secret Seashell, 1   

Screens - G:7-8 ; H:7-8

Info    - A site where the dead peacefully rest.  A few wandering spirits rise 
          up occasionally...

PoI     - L:0 - Color Dungeon (H-8), Secret Tunnel (G-8 to F-8)

Enemies - Ghini, Giant Ghini, Zombies

Items   - 1 Heart Piece

Screens - G:5-6 ; H:5-6

Info    - A desolate area containing dead trees and harsh soil conditions.

Enemies - Crows

Screens - G:15-16 ; H:15-16 ; I:13-16 ; J:13-16 ; K:13-16 ; L:13-16

Info    - A huge waterway that flows into the ocean.  There are a few sites to 
          see in this tributary to the ocean.

PoI     - House by the Bay (G-16), Mermaid Statue (J-15), Telephone Booths (L- 
          14 and I-15), L:5 - Catfish's Maw (J-14), Fisherman's Good Spot (K-  

Enemies - Zirros, Zoras, Buzz Blobs, Hoarders, Pig Moblins

Items   - Necklace (TR-12), Scale (TR-13), Magnifying Lens (TR-14), Mad Batter 
          Upgrade, 4 Secret Seashells, 1 Photo

Screens - M:13-14 ; N:13-14

Info    - A village with animals as inhabitants.

PoI     - Goat's house (N-13), Schule's House (M-13), Bear Chef's House (M-14)

Items   - Pineapple (TR-7), Love Letter (TR-9), Fish Hook (TR-11, here or Mabe 
          Village), Ballad of the Wind Fish (OC-1, here or Mabe Village), 1    
          Heart Piece, 1 Photo

Screens - M:15-16 ; N:15-16

Info    - A small chunk of land east of Martha's Bay.

PoI     - Warp Hole (M-15)

Screens - O:13-16 ; P:13-16

Info    - A dry, arid region of Koholint.  Life there is rare, but a few       
          monsters seem to shake off the heat.

PoI     - Lanmola Battlefield (O-13)

Enemies - Leevers, Pokey Plants

Items   - Angler Key, 1 Heart Piece, 1 Secret Seashell

Screens - F:3-4 ; G:3-4 ; H:3-4 ; I:3-4 ; J:3-4 ; K:3-4 ; L:3-4 ; M:3-4 ; N:3- 
          4 ; O:3-4 ; P:3-4

Info    - A large upraised area in front of the Mountains.  Rivers from this   
          region flow all around the island.

PoI     - Bowwow Dungeon (F-4), Photo Hut (H-4), Manbo's Cave (K-3), L:4 -     
          Angler's Tunnel (L-3), Warp Hole (M-3), Raft Shop (P-4)

Enemies - Like-Likes, Pig Moblins, Zirros, Gohmas, Octoroks

Items   - Manbo's Manbo (OC-2), 2 Heart Pieces, 1 Photo

Screens - A:1-2 ; B:1-2 ; C:1-2 ; D:1-2 ; E:1-2 ; F:1-2 ; H:1-2 ; I:1-         
          2 ; J:1-2 ; K:1-2 ; L:1-2 ; M:1-2 ; N:1-2 ; O:1-2 ; P:1-2

Info    - The largest place on Koholint Island is a giant mountain range that  
          extends from the west to the east.  Atop the largest mountain rests  
          the Wind Fish's Egg, the most significant sight on Koholint.

PoI     - L:8 - Turtle Rock (A-2), L:7 - Eagle's Tower (O-1), Telephone Booth  
         (B-2), Hen House (K-1), Great Faerie Spring (P-2)

Enemies - Hooded Stalfos, Leevers, Ravens, Like-Likes, Moblins, Moldorms,      
          Gohmas, Hoarders

Items   - Bird Key, Mad Batter Upgrade, Hibiscus (TR-8), 2 Heart Pieces, 3     
          Secret Seashells, 1 Photo

Screens - M:9-12 ; N:9-12 ; O:11-12 ; P:11-12

Info    - An old shrine with many mysteries.  One will learn much at the       
          southern shrine...

PoI     - Great Faerie Spring (N-9), L:6 - Face Shrine (M-9), Southern Shrine  
          (M-11), Secret Tunnel (N-10 to M-10)

Enemies - Gels, Armos Statues, Zirros

Items   - Face Key, 1 Secret Seashell

Screens - M:5-8 ; N:5-8 ; O:5-10 ; P:5-10

Info    - A huge water system with rapids.  To ride, you'll have to visit the  
          Raft Shop in Tal Tal Heights.

PoI     - Sub-entrance to L:6 (M-7)

Enemies - Zirros, Gohmas

Items   - 1 Secret Seashell

Screens - G:1-2

Info    - A volcano that has the Wind Fish's Egg resting atop it.

PoI     - L:8 1/2 - The Wind Fish's Egg (G-1)

                            oO[TREASURE CHESTS]Oo

  |                      PREFACE OF TREASURE CHESTS                        |

As in this entire guide, the coordinate system is explained in the
Walkthrough's Preface.  The Coordinates are listed in the CO column.  After
looking to see what you'll get from the Item Column, find the coordinates of
the screen.  For a general idea, look at the Place Column (it tells you what
part of Koholint the screen is located).  After going to the correct screen,
use the directions in the Description Column, but first make sure you have the
items needed (look in the Items Needed Column!).

A few exceptions, any items needed to get to the screen a chest is on are NOT
listed.  If you can't get to the screen, then I guess you don't have all the
items needed, now do you?  Getting to the screens calls for self-exploration,
and usually isn't hard to do.  Now, in the Item Column, here's the
translations for the items -
    20 - 20 Rupees
    50 - 50 Rupees
   100 - 100 Rupees
   200 - 200 Rupees
     G - Gel
     P - Potion
    SS - Secret Seashell
     B - Bomb

If you need help on the Items Needed Column, here's a key to show you the
abbreviation.  Any other items are used, but not abbreviated.

Feather - Roc's Feather
Bracelet - Power Bracelet
Boots - Pegasus Boots
Rod - Magic Rod
Powder - Magic Powder

A few last tips - If you notice that an item is inside a dungeon, descriptions
won't be given on finding it.  Use your Map and Compass to locate all the
chests in dungeons (thus, self-exploration comes in).  When you see a line of
asterisks (***), the Place Section will change (for easy order).  Alrighty,
ready then?

 | Item |  CO  |      Place       |      Description       |  Items Needed  |
1)  100 |  D-9 |   Mabe Village   |  Inside Dream Shrine.  | Bracelet, Boots
2)  SS  |  B-8 | Mysterious Woods |     In plain sight.    |    Bracelet    
3)  50  |  C-7 | Mysterious Woods |     Enter the cave.    |     Sword
4)  50  |  C-5 | Mysterious Woods |     Enter the cave.    |    Hookshot
5)  20  |  A-3 |   Goponga Swamp  |     Enter the cave.    |    Feather
6)  50  |  A-4 |   Goponga Swamp  |     Enter the cave.    |    Bracelet
7)  50  |  E-4 |   Goponga Swamp  |     In plain sight.    |     (none)
8)  50  | F-15 |  Toronbo Shores  |     In plain sight.    |    Bracelet
9)  50  |  E-9 |   Ukuku Prairie  |     Enter the cave.    |     (none)
10) 50  |  G-9 |   Ukuku Prairie  |     Enter the cave.    |  Bombs, Boots
11) SS  |  I-8 |  Kanalet Castle  |     Enter the cave.    | Flying Rooster
12) SS  | G-14 |   Pothole Field  |    Push box in house.  |    Feather
13) 50  |  E-1 | Tal Tal Mountains|     In plain sight.    |     (none)
14) 50  |  I-2 | Tal Tal Mountains|     In plain sight.    |     (none)
15) 50  |  I-2 | Tal Tal Mountains|     In plain sight.    |    Hookshot
16) 20  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
17) 20  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
18) 20  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
19) 20  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
20) 20  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
21) SS  |  N-2 | Tal Tal Mountains| Enter cave, bomb to it.|      Bombs
22)  G  |  K-1 | Tal Tal Mountains|    Enter left cave.    |     (none)
23) 20  |  M-6 |    Rapids Ride   |     In plain sight.    |     (none)
24) 20  |  N-6 |    Rapids Ride   |     In plain sight.    |     (none)
25) SS  |  M-7 |    Rapids Ride   | Exit L:6 from NW corner|     (none)
26) SS  | O-11 |    Face Shrine   |  Push statue on left.  |     (none)
27) SS  | D-14 |     Tail Cave    |  Bomb through a wall.  |      Bombs
28) 20  | D-14 |     Tail Cave    |    Kill the Moldorm.   |      Sword
29) 50  |  E-3 |   Bottle Grotto  |     Near entrance.     |    Bracelet
30) 20  |  E-3 |   Bottle Grotto  |     Near NW corner.    |     Feather
31) 50  | F-12 |    Key Cavern    | Western part of level. |      Sword
32) 200 | F-12 |    Key Cavern    |    Middle of level.    |      Sword
33)  G  | F-12 |    Key Cavern    |    Middle of level.    |     (none)
34) 50  |  L-3 |  Angler's Tunnel | Eastern part of level. |    Flippers
35) 50  |  L-3 |  Angler's Tunnel |    Middle of level.    |    Flippers
36)  G  |  L-3 |  Angler's Tunnel | Western part of level. | Feather, Shield
37) 50  | J-14 |   Catfish's Maw  |    NE part of level.   |    Hookshot
38) 50  | J-14 |   Catfish's Maw  |    NE part of level.   |    Hookshot
39) 200 | J-14 |   Catfish's Maw  |     Near entrance.     |    Hookshot
40) 100 |  M-9 |    Face Shrine   |    NW part of level.   |  Bracelet (L:2)
41) 100 |  M-9 |    Face Shrine   |    Middle of level.    |  Bracelet (L:2)
42) 50  |  M-9 |    Face Shrine   |    Middle of level.    |  Bracelet (L:2)
43)  P  |  M-9 |    Face Shrine   |    SE part of level.   |  Bracelet (L:2)
44) 200 |  M-9 |    Face Shrine   |    NE part of level.   |  Bracelet (L:2)
45) SS  |  O-1 |   Eagle's Tower  |   NW part of Floor 1.  |      Sword
46)  B  |  O-1 |   Eagle's Tower  |   Middle of Floor 2.   |    Hookshot
47)  P  |  O-1 |   Eagle's Tower  | North part of floor 3. |    Bracelet
48)  P  |  A-2 |    Turtle Rock   |    NE part of level.   |    Hookshot
49) 20  |  A-2 |    Turtle Rock   |   North part of level. |    Hookshot
50) 50  |  A-2 |    Turtle Rock   |    SW part of level.   |     Feather
51) 20  |  A-2 |    Turtle Rock   |   West part of level.  |      Sword
52)  G  |  A-2 |    Turtle Rock   |    SE part of level.   |    Bracelet

                              oO[SPECIAL PLACES]Oo

  |                        PREFACE TO SPECIAL PLACES                       |

Using this chart will help you find many hidden things on Koholint.  But, in
order to benefit from it, you must understand the symbols or abbreviations
first.  So, to help you, this Preface is here to tell you how to read it. :) 
Now, on the chart there are 3 different columns - Item, CO, and Description. 
Item shows the item you'll get when you explore the area.  How do you find the
screen to get the item?  Look in the CO column (CO stands for Coordinate). 
Then, to find the desired item, follow the instructions in the Description.

If you need help decoding the coordinate system, look in the Walkthrough's
Preface.  Now, the items needed are not listed, so getting to the screen of
the item you want is up to you.  Basically, when the chart says to ram
something, you'll need Pegasus Boots, and when it tells you to bomb something,
use bombs.

Here's some tips about the treasures you'll find - Tree Items, Great Faeries,
and Mad Batters.  There are only 2 different tree items (apart from Secret
Seashells, which are in their section of this guide, not here), and they are
faeries and bombs.  When you acquire a tree item, it won't reappear for
awhile.  Great Faeries, however, will appear any time you are in need of
hearts.  The Mad Batter can be called upon in 3 places, but after used in a
place, it's gone and won't return.

The Mad Batter upgrades any of your limited use items.  It will allow you to
carry double Magic Powder, Arrows, or Bombs.  Be sure to own the item when you
get the upgrade!  If you do, you get a free refill!  To call upon Mad Batter,
enter one of it's caves mentioned and sprinkle Magic Powder into it's well. 
You can visit the caves in any order and can receive all your upgrades in any
order as well.  Ok, now that everything's explained, here's the chart!

 |      Item      |  CO  |                    Description                   |  
 |  Tree - Bombs  | B-10 |             Ram the lone upper tree.             |
 |  Tree - Faerie | C-11 |                   Ram the tree.                  |
 |   Mad Batter   |  C-6 |             Lift the stone and enter.            |
 |  Great Faerie  |  D-6 |               Approach the spring.               |
 |  Tree - Faerie | F-10 |                Ram the lone tree.                |
 |  Great Faerie  |  H-9 |           Bomb the cave open and enter.          |
 |  Tree - Faerie |  K-7 |                Ram the lower tree.               |
 |   Mad Batter   | G-15 |  Enter the cave on J-16 to make it to the cave.  |
 |  Great Faerie  |  N-9 |           Bomb open the cave and enter.          |
 |  Tree - Faerie |  P-9 |        Ram the tree above the owl statue.        |
 |  Great Faerie  |  P-2 |           Bomb open the cave and enter.          |
 |   Mad Batter   |  E-1 |             Lift the stone and enter.            |

  /__\                          E N E M I E S                           /__\
 /\  /\                         -------------                          /\  /\

 |                            PREFACE TO ENEMIES                            |

Yeah!  Every other section has one, this one does, too!  A Preface!  So, you
want to learn about the enemies, do you?  Great!  A good strategy is to know
what's in store, so this section tells you everything you need to know about
enemies and their weaknesses!  To start, here's what you'll find for each

Found  - Physical area(s) where the monster is found.
Desc.  - A small description to identify the enemy.
Tips   - Some info for easier disposal of the enemy.
Prefer - The item preferred by me and how many hits it takes by the item to    
         destroy the enemy.  You can test other weapons if you like.  Use      
         whatever weapon you feel like.  NOTE - Sword HP can be confusing.  If 
         the sword is used as the choice weapon by me, the HP is in L:1 sword  
         hits.  A Whirling Blade Technique does 2 HP, as well as a hit from    
         the L:2 sword.  A L:2 sword Whirling Blade Technique does 4 HP        
Damage - How much damage an enemy does to you if you get hit by it.

Okay, so that's the basics.  Here are a few exceptions, though : High-powered
weapons like the Magic Rod or the Boomerang can defeat just about anything, so
I probably won't list them as choice weapons.  Most likely the weapon will be
your trusty blade, but there are a few exceptions.  First in the list are
Overworld enemies, with Underworld enemies following them.  Traps are last. 
Note that some enemies may be in both the Overworld and Underworld, but are
listed under only one category.  I listed any enemies like that in the section
where they're most abundant.  Got it?  Great, let's start!


Found  - Beaches
Desc.  - An octopus that shoots rocks.
Tips   - Use your shield to block any rocks shot at you.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Prairies
Desc.  - An octopus with wings.  Shoots rocks and flies away when attacked.
Tips   - Hold your sword out and poke it so it doesn't fly.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Sandy areas ; beaches, deserts
Desc.  - A black creature with 4 claws embedded on its head.
Tips   - Attack when it pops up, but keep in mind it can go underground.  It   
         usually follows you from underground and emerges close to you.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Beaches
Desc.  - A monkey who lives in a palm tree.  It throws coconuts and            
         occasionally bombs to get anything out of its territory.
Tips   - Slash the coconuts for easy money, but try to avoid the bombs.  Dash  
         into the tree when you have the chance.
Prefer - Pegasus Boots ; 1 HP
Damage - .5

Found  - Beaches
Desc.  - A spiny black ball with eyes.
Tips   - You can push them out of the way with a shield, but it's easier to    
         just attack them.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Beaches
Desc.  - Crabs that run sideways.
Tips   - Just attack.  ^_^
Prefer - Sword ; 2 HP
Damage - .5

Found  - Widespread across Koholint, mostly in forests
Desc.  - A goblin-like monster.  Attacks with arrows.
Tips   - Attack and use your shield to block any arrows shot at you.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Widespread across Koholint, mostly in forests
Desc.  - A goblin-like monster equipped with a sword and shield.
Tips   - Slash it on the side that has a shield.  Its shield does not prevent  
         any damage, thus finding a weakness.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Mostly in prairies and near water
Desc.  - An enemy resembling a banana peel.
Tips   - Do NOT use your sword!  Doing so will end with 'shocking' results!    
         Stun it first with the Hookshot, then attack.
Prefer - Hookshot ; Stun - Then Sword ; 2 HP
Damage - 1

Found  - Wherever Buzz Blobs are found
Desc.  - An enemy resembling a banana peel with bugged-out eyes.
Tips   - Talks nonsense that's fun to listen to.  ^_^  Same rules as Buzz      
Prefer - Hookshot ; Stun - Then Sword ; 2 HP
Damage - 1

Found  - Wastelands and other parts of Koholint
Desc.  - A black crow.  What did you expect?  ^_^
Tips   - Approach them to start their attack - flying at you.  Hit them when   
         they speed towards you.
Prefer - Sword ; 2 HP
Damage - 1

Found  - Waterways
Desc.  - A serpent-looking head that pops out of a whirlpool.
Tips   - Hit their fireballs with your sword to block them.  You can attack,   
         but they're usually out in the water where you can't hit them.  Just  
         avoid them and dive in the water to escape their attacks when you're  
Prefer - Sword ; 1 HP
Damage - .5

Found  - Widespread
Desc.  - A weird sponge-like monster with a hole through its middle.
Tips   - Don't get hit by it!  Though it does no damage, it can eat your       
         shield!  To get it back if eaten, attack without getting hit again.
Prefer - Sword ; 2 HP
Damage - 0

Found  - Caves and shallow water
Desc.  - A fish that pops out of the water after some swimming.
Tips   - You can't hurt it when its dorsal fin shows.  Hit it when it pops     
         into the air.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Swamps
Desc.  - A flower that absorbs sun rays in swampy areas.
Tips   - You can't defeat it until you gain possession of the Hookshot, but    
         Bowwow eats right through them.
Prefer - Hookshot ; 2 HP
Damage - 1

Found  - Swamps
Desc.  - A huge flower that shoots fire at you.
Tips   - Hit any fireballs it launches with your sword.  Attack with Bowwow or 
         a Hookshot.
Prefer - Hookshot ; 2 HP
Damage - 1

Found  - Widespread, mostly in heights or prairies
Desc.  - A piggish Moblin.  Shoots arrows.
Tips   - Block any arrows with your shield and attack.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Widespread, mostly in heights or prairies
Desc.  - A piggish Moblin equipped with a sword and shield.
Tips   - Attack on the side with the shield.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Graveyards
Desc.  - A ghost with one eye and a long tongue.
Tips   - Attack it with your sword, but it has lots of HP!  If you awaken any  
         other Ghinis on the same screen, destroy the one that was originally  
         the only one out.  If destroyed, all Ghinis self-destruct.
Prefer - Sword ; 8 HP
Damage - 1

Found  - Graveyards
Desc.  - A huge ghost with one eye and a long tongue.
Tips   - Same HP as a regular Ghini, but bigger.  Must've been an elephant     
         before it died...
Prefer - Sword ; 8 HP
Damage - 1

Found  - Near graveyards
Desc.  - A weird looking enemy that comes from the ground.  Has one huge eye   
         and a small one.  Only has 4 hairs on it head...
Tips   - There are an infinite number of Zombies on any screens they're found  
Prefer - Sword ; 1 HP
Damage - .5

Found  - Widespread
Desc.  - A mushroom with wings.  It drops bombs and flies away when a sword is 
         taken out.
Tips   - You should really avoid them, but they do give you faeries often      
         after they're destroyed.  If you must, hold your sword out and poke   
         them.  Watch out for their bombs!
Prefer - Sword ; 3 HP
Damage - 1

Found  - Heights and mountains mostly
Desc.  - A creature with 2 legs, one eye, and fangs.  I hops around a lot.
Tips   - I usually jumps right towards you, so just attack when it comes.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Prairies
Desc.  - A bug that has 2 large mandibles.  It peeks out of holes and attacks.
Tips   - If you walk near a pit and see 2 eyes looking out of it, move away -  
         there's a Pincer inside!  It'll extend its neck in an attempt to hit  
         you.  Attack the head.
Prefer - Sword ; 2 HP
Damage - 1

Found  - Prairies
Desc.  - A small spider that crawls out of holes.
Tips   - Not much of an enemy, it just walks around.  There is an infinite     
         amount in any hole they come out of.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Widespread, caves
Desc.  - Looks like a regular bush, stone, or skull until you approach.  It's  
         actually a spider living underneath an object.
Tips   - They can't move upwards very easily.  Lift the object from its back   
         and it'll run around the screen.
Prefer - Power Bracelet ; Stun - Then Sword ; 1 HP
Damage - .5

Found  - Kanalet Castle
Desc.  - A monster wearing armor.  It shoots arrows.
Tips   - Use your shield to block any arrows that are slung your way.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Kanalet Castle
Desc.  - A moster wearing armor and has a sword and shield equipped.
Tips   - Hit it in the shield area to hurt it.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Deserts
Desc.  - A cactus.
Tips   - If your sword's not strong enough, its segments fly around the screen 
         when hit.
Prefer - Sword ; 3 HP
Damage - .5

Found  - Face Shrine
Desc.  - A stone warrior that awakens when touched.
Tips   - Use your shield to push it out of the way if you can't attack it.
Prefer - Boomerang ; 2 HP
Damage - 2

Found  - Mountains
Desc.  - An angry-looking bird.
Tips   - When you approach, it flies at you.  Attack it when it's in air.
Prefer - Sword ; 2 HP
Damage - 1


Found  - Widespread
Desc.  - A round blob that hops at you.
Tips   - Some pop out of the ground and some are already out on a screen.  The 
         ones that pop out have 1 HP, but the Gels that are already out will   
         be split into two smaller gels if your sword isn't strong enough.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Widespread
Desc.  - A bat that flies when approached.
Tips   - Scare it to make it fly around, then attack.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Widespread
Desc.  - A hard-shelled tentacle monster.
Tips   - Unless you possess bombs, use your sword to push them into pits.  You 
         can also stun them with the Hookshot or Boomerang.  When stunned, you 
         can pick them up and toss them into pits.
Prefer - Bombs ; 1 HP
Damage - 1

Found  - Widespread
Desc.  - It looks like a happy sun.
Tips   - It follows around a room's walls.  Avoid it unless you have the       
Prefer - Boomerang ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A skeleton knight that hops.
Tips   - Some wander around the room while others seek out you.  When attacked 
         (or when attacking), they jump high in the air.  Stalfos in levels 5- 
         8 throw bones after landing from a jump.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - A wiggly worm.
Tips   - It has a weird moving pattern, so be ready to dodge an attack.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - A walking spined enemy with a defensive shell.
Tips   - When you cross it's path, it charges at you.  Use your shield to flip 
         them, revealing their weakness.
Prefer - Shield ; Flip on back - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - A walking mushroom from the Mario Bros. series.
Tips   - The sword defeats them easily, but if you jump on them, you always    
         get a recovery heart.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - Enemies with card suits that constantly change.  There are always 3.
Tips   - To defeat them, make all 3 hold the same suit.  3 Diamonds gives you  
         3 rupees and 3 Hearts gives you 3 recovery hearts (any match of clubs 
         or spades doesn't give you a reward).
Prefer - Sword ; 1 HP each
Damage - .5

Found  - Dungeons
Desc.  - They look very similar to Shyguys of the Mario Bros. series.
Tips   - You can't directly hit their masks.  They also mimic your moves.      
         Hold your sword out and move behind them.  Use a Whirling Blade       
         technique to hit their backs.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - An eye that sucks everything in the room to itself.
Tips   - If you fall in, you'll be warped to the dungeon's entrance.  You can  
         use this as a warp, but beware when trying to fight it.
Prefer - Sword ; 1 HP
Damage - 0

Found  - Dungeons
Desc.  - Angry ghosts from the Mario Bros. series.
Tips   - If you light lamps the room they haunt, only their souls will remaon, 
         leaving them vulnerable.  Otherwise, a sword hit knocks them back a   
Prefer - Sword ; 1 HP
Damage - 1

Found  - Dungeons
Desc.  - Plants that pop out of pots.  They're from the Mario Bros. series.
Tips   - If you hit the pipe when they're inside, you can destroy them easily.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - Skeletons wearing hooded robes.
Tips   - Use your shield to block any arrows that are shot at you.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - Skeletons wearing hooded robes; equipped with a sword and shield.
Tips   - Hit the side with the shield to do damage.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - It looks like a hopping rabbit head.
Tips   - You can't destroy it with skillful swordplay.  If there are pots in   
         the room, throw them at it to destroy it.  Play the Ballad of the     
         Wind Fish on your ocarina for a one-hit K.O.
Prefer - Bombs ; 1 HP
Damage - 1

Found  - Widespread
Desc.  - A weird Gel look-a-like with arms and legs.  It mimics your movement.
Tips   - They're usually found in groups.  Grab the wall with the Power        
         Bracelet and you can control their movement easily.  Get them into a  
         group and use the Whirling Blade Technique to hurt them.  Otherwise,  
         a normal sword blow does no damage.
Prefer - Sword ; 2 HP
Damage - 3

Found  - Dungeons
Desc.  - A walking bomb with eyes.
Tips   - If hit with the sword, they bounce around the room for a small amount 
         of time until exploding.  If hit in the process, they regain some     
         time before exploding.  Use bombs on it and it'll leave behind more   
Prefer - Sword ; 1 HP
Damage - 1

Found  - Dungeons
Desc.  - A walking bomb with eyes.
Tips   - It looks like a normal Bombite until hit.  It counts down to 1 before 
         exploding.  Since it follows you, hit it away with your sword at last 
         minute before the fuse blows.
Prefer - Sword ; 1 HP
Damage - 1

Found  - Dungeons
Desc.  - They look like bird heads that teleport away when approached.
Tips   - An easy way to defeat them is to execute a dash attack.  You can also 
         approach it and go to the opposite side of the room when they         
         teleport.  Hit it when it reappears.  Every time they reappear, they  
         shoot a beam.  Jump it.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - A 4-legged creature with one eye.
Tips   - It glides along the surface of water.  Attack it when it glides near.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - They look like mini-fans that fly in the air.
Tips   - You can't hurt them until they land.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A spinning enemy with a black head.
Tips   - It's movement pattern is easy to avoid, it just bounces off walls.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A walking mask with eyes.
Tips   - A blow to the front or sides is blocked, so hit it in the back.  Use  
         the Hookshot to pull their masks off.
Prefer - Sword ; 2 HP
Damage - .5

Found  - Dungeons
Desc.  - A fish from the Mario Bros. series.
Tips   - You can jump on them if they hop out of the water, but otherwise, use 
         your sword.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A baby Angler Fish.
Tips   - Only found in battle with L:4's boss.  A simple hit will do.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A white squid from the Mario Bros. series.
Tips   - Hit it.  It's dead.  ^_^
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A wizard that appears and disappears.  It casts magic, too.
Tips   - Avoid the magic shots and attack when they're visible.  Use bombs to  
         kill them instantly, but you have to time the bomb right.
Prefer - Bow ; 4 HP
Damage - 1

Found  - Dungeons
Desc.  - A mummy.
Tips   - If you set them on fire, they turn into Stalfos.
Prefer - Sword ; 6 HP
Damage - 1

Found  - Dungeons
Desc.  - A snake that charges when it lays eye on you.
Tips   - Attack when it slithers your way.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - Kirby from the Kirby series.
Tips   - Not much hurts it, so use bombs when it inhales.  Yum!
Prefer - Bombs ; 2 HP
Damage - 1

Found  - Dungeons
Desc.  - A winged demon that shoots fire as it flies around the room..
Tips   - Hit it's fireballs with your sword to block them.  After 2-4 shots,   
         it dashes at you.  Poke it with your sword when it does.  After 3     
         hits, it becomes 2 Big Keese (below).
Prefer - Sword ; 3 HP
Damage - .5

Found  - Dungeons
Desc.  - Larger and more decorated Keese.
Tips   - They appear after Vire splits in two.  You can avoid them or attack.
Prefer - Sword ; 1 HP each
Damage - .5

Found  - Dungeons
Desc.  - A colored enemy bearing two shields.
Tips   - When present in a room, a hole with a matching color is on the floor. 
         Hit them to make them turn into balls, then chuck them into their     
         matching colored-hole.
Prefer - Sword ; Curl up - Then Power Bracelet ; Throw in hole
Damage - .5

Found  - Dungeons
Desc.  - A flying Stalfos with a black robe.
Tips   - Jump in the air and attack with your sword.  After a hit, they turn   
         into Jumping Stalfos (see below), but with more HP.
Prefer - Sword ; 3 HP
Damage - .5

Found  - Dungeons
Desc.  - A Stalfos that leaps on tiles.
Tips   - Either destroy it or let it jump on the tiles until they break.
Prefer - Sword ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A blob that forms into a large nightmarish creature.
Tips   - Lure it out so it extends above ground, then attack.
Prefer - Sword ; 1 HP
Damage - .5


Found  - Dungeons
Desc.  - A round circle with eyes and 4 sharp blades in each of it's sides.
Tips   - Jump over it or trip it so it comes at you.  Until it returns to its  
         starting place, it can't dash at you after being tripped.
Prefer - (none)
Damage - 1

Found  - Widespread
Desc.  - A pot that launches fireballs.
Tips   - Usually it only launches fire when there are enemies in the room.     
         Destroy the enemies and it should stop.
Prefer - (none)
Damage - .5

Found  - Dungeons
Desc.  - A flaming skull that bounces off of walls.
Tips   - Can be very annoying.  Attack it for a faerie.
Prefer - Magic Powder ; 1 HP
Damage - .5

Found  - Dungeons
Desc.  - A statue that shoots fire out of it's eye.
Tips   - Try killing all of the enemies in the room to make it stop.
Prefer - (none)
Damage - .5

Found  - Dungeons
Desc.  - A large stone enemy with one eye and a flat top.  Resembles enemies   
         from the Mario Bros. series.
Tips   - Though it can't be destroyed, you can jump on it's smooth top.
Prefer - (none)
Damage - .5

Found  - Dungeons
Desc.  - A small stone enemy with an eye.  It slams on the ground when         
         something is below.  Resembles enemies from the Mario Bros. series.
Tips   - Dash below them to escape their attack.
Prefer - (none)
Damage - .5

Found  - Dungeons
Desc.  - A huge flashing blob with eyes.
Tips   - Avoid it.
Prefer - (none)
Damage - 1

Found  - Dungeons
Desc.  - A rotating gun with an eye.
Tips   - You can block the beam it shoots with the Mirror Shield.
Prefer - (none)
Damage - .5

Found  - Mountains
Desc.  - A falling rock.
Tips   - Just jump around to avoid them.
Prefer - (none)
Damage - .5

Found  - Mountains
Desc.  - A gun attached to a wall that repeatedly shoots out flames.
Tips   - Keep away from dry brush.  :)  You can deflect it ONLY with the       
         Mirror Shield.
Prefer - (none)
Damage - 2.5

Found  - Dungeons
Desc.  - A jumping fireball from the Mario Bros. series.
Tips   - Time your jumps across lava when they're present.
Prefer - (none)
Damage - .5

  /__\                           B O S S E S                            /__\
 /\  /\                          -----------                           /\  /\

 |                            PREFACE TO BOSSES                             |

There are many bosses on Koholint, and you have to beat them all!  In this
section, you'll learn about their attacks, their weaknesses, and their
locations!  Each boss has the same info - Locale (lacation), Attack (the
boss's attacks), Techn. (Techniques to beat it), and Equip (what to have
equipped to beat it).  The Equip section is mostly strict, but sometimes you
can change the weapons to suit you.  Otherwise, destroy them as listed.

Mini-Bosses may be present in two or more dungeons.  You know that there's
only one true mini-boss for each level, so look at the Locale section.  The
first dungeon listed is the dungeon that it is the 'official' mini-boss for. 
Let's get started!

                             _/ -MINI-BOSSES- \_

Locale - L:1, L:8
Attack - It rolls a huge spiked log at you.  It also hops around to the other  
         side before rolling it again.
Techn. - Jump over the log and hit it with the sword while it jumps to the     
         other side.
Equip  - Sword and Roc's Feather

Locale - Bowwow Dungeon
Attack - It shoots arrows, then charges at you.
Techn. - Block the arrows with your shield and move out of the way when it     
         charges.  It'll smack into the wall, stunning itself.  Attack with    
         your sword then.
Equip  - Sword and Shield

Locale - L:2, L:7, L:8
Attack - It throws bombs when hit.  If it's not hit for awhile, it charges at  
         you, picks you up, and throws you.
Techn. - Attack with your sword swiftly and skillfully.  If you get thrown,    
         watch out for cracks in the floor or pits!
Equip  - Sword

Locale - Outside Kanalet Castle
Attack - It pops out of holes and throws bombs at you.
Techn. - Stay near the bottom 2 pits and hit it when it appears near you.  If  
         it throws a bomb from higher up, move to avoid it.  You may get two   
         hits in if you attack fast enough.
Equip  - Sword

Locale - Kanalet Castle
Attack - It attacks with a mace.
Techn. - Hit it while it swings it's mace.  Use your shield to block the       
         attack after it slings it at you.
Equip  - Sword and Shield

Locale - L:3, L:6, L:8
Attack - They just move around...
Techn. - Place a bomb in front of it.  It'll eat the bomb and explode.  While  
         exploding, you can't get hurt by it, so place a bomb in front of it   
         again to get a combo.  You can also throw bombs into their mouths.    
         It always has a partner...
Equip  - Bombs

Locale - Yarna Desert
Attack - It leaps from the sand into the air.
Techn. - Hit it's head when it flies out from the ground.
Equip  - Sword

Locale - L:4, L:8
Attack - It dashes around the room.
Techn. - Jump over it when it comes your way and slash it's back.  It spins    
         around and comes at you after a hit, so jump it again for an extra    
         hit or two.
Equip  - Sword and Roc's Feather

Locale - L:5
Attack - They (there's 2) walk sideways around the room.  They can lunge       
         forward when you're near and open their eyes to shoot a fireball.
Techn. - Hold out your shield to block any lunges.  When one stops, get your   
         Hookshot or Bow ready - it's going to open an eye.  Watch for the     
         fireball it shoots and attack the eye.  After killing one, you get a  
         recovery heart (great?).
Equip  - Shield and Hookshot

Locale - Face Shrine
Attack - It hops around and leaps in the air.  After a leap, it crashes to the 
         ground, paralyzing anything that's on it.
Techn. - Jump whenever it slams on the ground or you'll be stunned.  Attack it 
         with the Bow or, if you run out or want a challenge, the Whirling     
         Blade Technique.  I believe the L:2 sword can hurt it with just a     
         normal blow, but don't scream at me if I'm wrong.  ^_^  After a few   
         hits, it loses it's shield.  When it's life is VERY low, it loses     
         it's armor (and Nintendo rated this E?  ^_^ ).
Equip  - Bow and Roc's Feather

Locale - L:6, L:8
Attack - It throws a ball at you.
Techn. - Pick up the orb it throws and chuck it at the foe.
Equip  - Power Bracelet

Locale - L:7
Attack - Though it never attacks you, it calls it's brothers, 6 Battle Bats.   
         They fly at you at it's command.
Techn. - You must defeat all 6 in one formation.  If you don't, a new          
         formation will be constructed and you'll have to defeat all 6 again.
Equip  - Sword (Shield for defense if you want)

Locale - Tal Tal Mountain Range
Attack - It sways it's head and occasionally lunges forward.
Techn. - It's a fact that Turtles hate the taste of metal.  give it a taste of 
         your sword!  It's rather easy - just continuously slash at it's       
Equip  - Sword

Locale - L:8
Attack - It throws punches and occasionally combos.
Techn. - Be very careful when fighting it!  A hit from a punch could stun you. 
         Once stunned, it charges up before hitting back to the beginning of   
         the level!  Instead of risking it, Use the Whirling Blade Technique   
         when it stops in an attempt to hit you.
Equip  - Sword and Roc's Feather (defense)

Locale - L:0
Attack - It shoots electricity around the room.
Techn. - Sprinkle Magic Power on it to turn it into a blob.  Then attack with  
         your sword.
Equip  - Magic Powder and Sword

Locale - L:0
Attack - It jumps in the air and stomps the ground, sending shockwaves and     
         bolders towards you.
Techn. - Jump in the air to avoid being stunned.  After dodging the falling    
         stones, attack with your sword.
Equip  - Sword and Roc's Feather

                           _/ -DUNGEON BOSSES- \_

Locale - L:1
Attack - It tries to swat you into an abyss.
Techn. - Don't fall or you'll have to start the battle over again (and the     
         Moldorm regain any health lost).  It speeds up after an attack, but   
         slows down  after awhile.  After the third hit, it won't stop         
         speeding up, though.  Just use the Whirling Blade Technique twice.
Equip  - Sword and Roc's Feather

Locale - L:2
Attack - 1st Stage: It throws fireballs at you, then comes after you in it's   
         pot.  2nd Stage: It throws copies around the room after a hit (they   
         don't hurt you), then reappears within the circle that they flew in.
Techn. - Jump around the room to avoid the fire.  When the Genie goes into     
         it's pot, hit it with your sword.  Pick it up and throw it against    
         the wall.  Repeat that 2 more times and the pot breaks.  Hit it with  
         your sword and it throws two decoys around the room in a circle.      
         When it reappears, it throws a fireball, so be ready with Roc's       
         Feather.  Keep attacking until dead.
Equip  - Sword, Power Bracelet, and Roc's Feather

Locale - L:3
Attack - When stuck to the ceiling, it shoots Gels down constantly.  On the    
         ground as a whole, it just sits there...When split, the separate eyes 
         hop around the room.  when hit, an eye flies high in the air and      
         crashes to the ground.  You get stunned if you're on the ground when  
         it makes contact.
Techn. - Ram into the wall to make the eyes fall.  At first, they're           
         connected.  Hit them continuously with your sword until they're       
         hanging together by a thread.  Charge into them with your Pegasus     
         Boots to separate them.  When separated, hit each of the eyes with    
         your sword.  After a hit, watch for an eye's shadow and jump when it  
         falls or you'll be paralyzed for a short time.
Equip  - Pegasus Boots, Sword, Roc's Feather

Locale - L:4
Attack - It swim around.  After awhile, it stops and slams into the left wall. 
         Bricks occasionally fall when the wall is hit.  Angler Fry also come  
         out during the battle for a few more enemy targets.
Techn. - Keep slashing at it's face.  If you continuously slash as fast as you 
         can, you can kill it before it makes even one attack.
Equip  - Sword (Roc's Feather for defense)

Locale - L:5
Attack - It whips it's tail around the room during the battle.  It pops it's   
         head out of one of 4 holes.  When pulled out, it either extends it's  
         neck or sends out a dummy.  The dummy looks like a Moldorm which      
         explodes after running around the room for a short time.
Techn. - Stay on one side of the room.  Stand in a corner to avoid the tail.   
         When the tail is clear and you see the Eel's head pop out near you,   
         Shoot your Hookshot into it's mouth.  If it's neck extends outward,   
         slash at the hearts in the neck.  The farther back you hook it, the   
         longer it's neck extends.  For some reason, the L:2 sword doesn't     
         seem to affect it - It has the same HP as it does for the L:1 sword.
Equip  - Sword, Hookshot (Roc's Feather for defense)

Locale - L:6
Attack - It makes pots and tiles fly at you.  After all the throwable items    
         are gone, it creates holes in the ground that appear and disappear.
Techn. - Place bombs on it's face.  When the bomb explodes, it'll get hurt.    
         You can block the tiles shot at you with your shield, but you can't   
         block the pots.  If you want, pick up the pots and break them when    
         you first enter the room.  Keep bombing it's face.  The holes it uses 
         for attacks aren't hard to miss, either.
Equip  - Bombs and Shield (Roc's Feather maybe for defense)

Locale - L:7
Attack - It flies around the screen in an attempt to swat you off.  It also    
         blows wind and feathers at you.  It can also pull a 'Storm Eagle' and 
         try to dive at you from above.  If you fall off the tower at any      
         time, you'll have to start the battle over (and the Evil Eagle        
         regains any lost HP).
Techn. - When it flies across the sky, Hookshot it's head.  If it blows        
         Feathers at you, block the wind and feathers with the Mirror Shield.  
         Be sure to push against the wind so you don't fall!  Stay near the    
         middle of the tower so you don't get caught off-guard.  If it tries   
         to dive at you, get your sword out.  When it falls, slash and you'll  
         probably hit it.  For an easy way to kill it, use missiles (Bombs and 
         Arrows together), but unless you want to take all the fun out, use    
         that trick only if you're low on life.
Equip  - Mirror Shield, Hookshot, Sword

Locale - L:8
Attack - It hops out of the lava and goes back in.  The fireballs it shoots    
         upon entering the lava hurt you a lot!  When hit, it bounces around   
         the room for awhile until it falls back into the lava.
Techn. - Shoot your Magic Rod at it.  When it bounces across the room, keep    
         firing!  After a load of hits, it splits it's fiery skin to reveal a  
         weird creature.  Keep firing and it'll die.  Use Roc's Feather to     
         jump any attacks that come close.
Equip  - Magic Rod, Roc's Feather

Locale - L:0
Attack - It shoots beams and occasionally brings Stalfos down on you.
Techn. - Continuously hit it to make it turn colors.  Blue means full health,  
         Yellow means half, and Red means barely any.  Jump at it or get it    
         cornered for a quick end.

                           _/ -SHADOW BOSSES- \_

Locale - Wind Fish's Egg
Attack - It hops around the room.  Occasionally, it falls into the floor and   
         pops up elsewhere in the room.
Techn. - Sprinkle Magic Powder on it.  If it falls into the ground, stand on   
         the pattern in the middle of the room for a safe spot.
Equip  - Magic Powder (Roc's Feather for defense)

Locale - Wind Fish's Egg
Attack - It charges up a shot and shoots it at you.  A shot shaped like an     
         Anti-Faerie splits into 4 fireballs when it makes contact with        
         something.  After a shot, it teleports to another place in the room.
Techn. - Hit the round shots back at it.  If you have the Shovel, it reflects  
         shots better.  When a weird-shaped beam is thrown, jump over it.
Equip  - Sword (Shovel if you have it) and Roc's Feather

Locale - Wind Fish's Egg
Attack - It moves around the room.  When hit, it speeds up.
Techn. - Hit the tail with your sword.
Equip  - Sword (Shield for defense)

Locale - Wind Fish's Egg
Attack - It swing's it's axe, creating fire bats that fly at you.  After all   
         the bats are gone, it throws it's axe at you.
Techn. - Dash at it with your sword and Pegasus Boots.  When fire bats are     
         formed, tkae defesne with Roc's Feather.  It throws it's axe after    
         the bats are gone, so jump over it and get ready for an attack.
Equip  - Pegasus Boots, Sword, Roc's Feather

Locale - Wind Fish's Egg
Attack - It follows you.
Techn. - Use the Hookshot or Magic Rod.  Easy.  If you want a challenge, try   
         using bombs.
Equip  - Hookshot

Locale - Wind Fish's Egg
Attack - It swings it's arms around.  When hit a lot, it increases the arm     
         swinging's speed.
Techn. - Shoot arrows in it's eye when it opens.  Jump over the arms for       
         defense.  If you want an easy way out and an ending not deserved, use 
         the Boomerang for an easy kill.
Equip  - Bow and Roc's Feather

  /__\                     H E A R T   P I E C E S                      /__\
 /\  /\                    -----------------------                     /\  /\

 |                         PREFACE TO HEART PIECES                          |

There are 12 Heart Pieces in all for a total of 3 extra Heart Containers. 
Finding them is very useful, for an extended life meter is priceless.  The
locations of these pieces is a mystery, but they're revealed here.  The pieces
are listed in the order that you can get them.  As with other sections, the
items section only lists the items needed to get the Heart Piece, so getting
to the screen is your responsibility.  If you don't understand the screens,
look at the preface to the walkthrough.

Screen - B-9
Desc.  - Win it in the Fishing Pond.  Catch the big fish on the right side of  
         the pond.
Items  - 10-30 rupees

Screen - A-11
Desc.  - Cut the bushes and jump into the well.
Items  - Sword

Screen - E-5
Desc.  - Hop over the holes to it.
Items  - Roc's Feather

Screen - A-6
Desc.  - Enter the cave and push the rocks to it.  Lift the skull in your way  
         with the Power Bracelet.
Items  - Power Bracelet

Screen - G-9
Desc.  - Bomb the cave open.  Enter it and dash through the crystals.  When    
         you reach a chest, go northeast.  Poke the wall with your sword to    
         find a weak point.  Bomb the wall to create a pathway to it.
Items  - Bombs, Pegasus Boots

Screen - O-13
Desc.  - Fall down the hole and poke the north wall with your sword to find a  
         weak point.  bomb it open to find the piece.
Items  - Bombs

Screen - O-3
Desc.  - Enter the cave and dive into the water in the middle of the room.
Items  - Flippers

Screen - I-8
Desc.  - Dive into the water to find it.
Items  - Flippers

Screen - G-8
Desc.  - Push the bottom right gravestone.  Enter the cave and bomb the        
         cracked stone.  Hookshot to the stone and jump to the piece.  You can 
         also pull this piece off with the Pegasus Boots.
Items  - Bombs, Hookshot, Roc's Feather

Screen - N-13
Desc.  - Bomb the cave open and enter.  Make it through the cave to a pit with 
         a cracked stone across it.  Make a missile (Bow and Bombs, press      
         simultaneously) to break the rock.  Hookshot to the piece.  On your   
         way out, bomb the wall where it's cracked.
Items  - Bombs, Bow, Hookshot, Roc's Feather

Screen - H-1
Desc.  - Slash the bush and enter the cave.  Poke the south wall until you     
         find a weak point.  Bomb it open and go through the small tunnel to   
         the piece.
Items  - Sword, Bombs

Screen - A-1
Desc.  - It's in plain sight.
Items  - (none)

  /__\                  S E C R E T   S E A S H E L L S                 /__\
 /\  /\                 -------------------------------                /\  /\

 *                        PREFACE TO SECRET SEASHELLS                       *

This section is put up just like the Heart Pieces section.  Coordinate
explanations are given in the preface to the Walkthrough on this guide.  Items
to get to the screen that a shell is on are NOT listed.  The only items listed
are ones you need to get the shell once you're on the screen.  Keep in mind
that you may go to the Seashell Mansion (K-9) to claim the L:2 sword once you
have at least 20 Secret Seashells.

Oh, and for the 2 Secret Seashells found in dungeons, you'll get a message
like 'D2, L4, U5'.  D stands for down a screen, L stands for left a screen, R
is right a screen, and U is up.  Directions will be carried on when you get to
the screen that the directions leave you on.

Screen - D-11
Desc.  - Cut down a bush to find it.
Items  - Sword

Screen - B-11
Desc.  - Enter the right door and dig in the corner of the room.
Items  - Shovel

Screen - D-14
Desc.  - Enter Tail Cave.  Look in the level for a bombable wall (From the     
         start, U1, L1, U1).  Bomb it open and enter.
Items  - Sword, Bombs

Screen - B-8
Desc.  - Lift the stone and open the chest.
Items  - Power Bracelet

Screen - E-8
Desc.  - Cut the bush and dig where it was.
Items  - Shovel, Sword

Screen - K-9
Desc.  - Enter Seashell Mansion with 5 Secret Seashells.
Items  - 5 Secret Seashells

Screen - L-9
Desc.  - Cut a bush to find it.
Items  - Sword

Screen - J-12
Desc.  - Lift the stone.
Items  - Power Bracelet

Screen - I-11
Desc.  - Enter the cave on I-12.  when going through, you'll notice a          
         different floor tile on the left wall of the cave.  Bomb the wall     
         there and enter the passage.  Go through until you get outside.  Walk 
         up and destroy the Flying Octoroks.  Dig the ground nearby to find    
Items  - Bombs, Roc's Feather, Shovel, Sword

Screen - J-15
Desc.  - Cut the bush.
Items  - Sword

Screen - K-9
Desc.  - Enter Seashell Mansion with 10 Secret Seashells.
Items  - 10 Secret Seashells

Screen - F-11
Desc.  - Dig the ground in the middle of the 4 grass patches.
Items  - Shovel

Screen - G-14
Desc.  - Enter Richard's Secret tunnel.  It's not hard to find it inside.
Items  - 5 Gold Leaves, Roc's Feather

Screen - E-11
Desc.  - Ram into the tree.
Items  - Pegasus Boots

Screen - C-14
Desc.  - Ram into the lone tree.
Items  - Pegasus Boots

Screen - K-14
Desc.  - Dig by the owl statue.
Items  - Shovel

Screen - P-16
Desc.  - Lift a stone.
Items  - Power Bracelet

Screen - O-11
Desc.  - Wake an Armos Statue on the left side.
Items  - (none)

Screen - G-11
Desc.  - Cut the bush.
Items  - Flippers, Sword

Screen - I-16
Desc.  - Cut the bush.
Items  - Flippers, Sword

Screen - G-16
Desc.  - Pick up a pot after the ghost leaves you (Quest for L:5).
Items  - Power Bracelet

Screen - M-7
Desc.  - Exit L:6 from it's top left corner (L1, N2, L1, N1, L1, N3).
Items  - (none)

Screen - I-8
Desc.  - Use the Flying Rooster to float across the pits to the cave it        
         resides in.
Items  - Flying Rooster, Power Bracelet

Screen - N-2
Desc.  - Enter the left cave.  On the first screen of the cave, you'll notice  
         a strange sand ground area.  Bomb the wall above that sand and go up. 
         Go through the caves and you'll emerge on screen N-1.  Go down to     
         claim the shell.
Items  - Bombs

Screen - L-1
Desc.  - Pick up a stone.
Items  - Power Bracelet

Screen - O-1
Desc.  - It's inside Eagle's Tower.  From the start, go R2 and U1.  Go up the  
         stairs.  Go D1 and L3.  Fall down the pit closest to the left wall.   
         Walk U3 to get the shell.
Items  - Sword

  /__\                   T R A D I N G   S E Q U E N C E                /__\
 /\  /\                  -------------------------------               /\  /\

 |                         PREFACE TO TRADING SEQUENCE                      |

The trading sequence is a big part of the game.  At the end, the entire
process is more than worth it.  But, to learn about the barters, you must be
able to read the chart.  The 4 columns tell different info on how to get the
item you need next.  First, find the item you need next.  Look at what you
have, then go to the item below it.  That is the item you trade whatever you
have now to get.  

EX - I have the Dog Food.  I see 'Dog Food' on the chart, so I look at the
item below, which is 'Bananas'.  I look at the info on the bananas and go to
the screen they're located on.  I then follow the Description to get my

Now, the columns are Item G, Item R, CO, LV, and Description.  The Item G
column tell you what item you're giving to get the next item in the sequence,
which is Item R.  CO tells you the coordinates of the screen to find the new
item (explained in the preface of the walkthrough).  LV is what level you're
going to next, so if you're on the quest for level 1, this column would read
'1' (if there are more numbers, you can get that item any time between those
quests).  The Description tells you what you need to do on the screen to get
the next item.

*-Grandma Ulrira's location determines what level you beat, so check both      
  places to find her.

     Item G    |     Item R    |  CO  | LV |           Description
      ---      |   Yoshi Doll  | D-12 | 1-3 | Enter the Trendy Game and win    
               |               |      |     | it.
   Yoshi Doll  |     Ribbon    |  C-9 | 1-3 | Enter the house and give the     
               |               |      |     | Yoshi Doll to Mamahl.
     Ribbon    |   Dog Food    | B-11 | 1-3 | Enter the right door and give    
               |               |      |     | the Ribbon to the dog.
   Dog Food    |    Bananas    | D-15 | 1-3 | Enter the house and give the Dog 
               |               |      |     | Food to Sale.
    Bananas    |     Stick     |  L-8 |  3  | Give the Bananas to Kiki.
     Stick     |   Honeycomb   |  H-9 | 4-8 | Give the stick to Tarin.
   Honeycomb   |   Pineapple   | N-14 | 4-8 | Enter the house and give the     
               |               |      |     | Honeycomb to the bear.
   Pineapple   |   Hibiscus    |  J-2 | 4-8 | Give the fruit to Papahl.
    Hibiscus   |  Love Letter  | N-13 | 4-8 | Go in the left house & give the  
               |               |      |     | Hibiscus to Ms. Goat
  Love Letter  |     Broom     |  A-4 | 4-8 | Enter the house and give the     
               |               |      |     | Love Letter to Mr. Write.
     Broom     |   Fish Hook   | B-12*| 4-8 | Give the Broom to Grandma        
               |               | N-13*| 4-8 | Ulrira.
   Fish Hook   |    Necklace   | K-15 | 5-8 | Swim under the bridge and give   
               |               |      |     | the Fish Hook to the Fisherman.
    Necklace   |     Scale     | J-13 | 5-8 | Return the Necklace to the       
               |               |      |     | Mermaid.
     Scale     |Magnifying Lens| J-15 | 6-8 | Put the Scale in the Mermaid     
               |               |      |     | Statue.

  /__\                            P H O T O S                           /__\
 /\  /\                           -----------                          /\  /\

 |                             PREFACE TO PHOTOS                            |

There are 12 total photos on Koholint Island.  Using a Game Boy Printer, you
can print these photos out and stick them to whatever you like.  But, you must
find them first to print them!  This preface is here to explain how to read
the instructions below, not to talk of printing, so...

Each Photo will look like this -

Found - T-26
Photo - Link discovers the Ancient Pyramid.
Desc. - Approach L:13 - Ancient Pyramid.
Items - Mermaid Suit, Rock Rod

Just an example, don't go looking for that fake place.  ^_^  The Photos are in
the order that they are in your album.  The coordinates listed are described
in the preface of the walkthrough (early in this guide).  The Photo section
tells you what the photo looks like.  Desc. tells you how to get the photo. 
Items listed in the Items section are used only to get the photo, not to get
to the screen the photo is taken on.

A few last things before you look below: There is a possibility of getting a
different first photo.  You can only choose one, though both are listed as
Photo #1.  On a last note, you cannot get ANY other photos unless you get
Photo #1.  Otherwise, the Photographer never shows up.

Found - G-4
Photo - Link giving the peace sign.
Desc. - Go inside the house and answer 'Yes' to the Photographer.
Items - (none)

Found - G-4
Photo - Link paralyzed.
Desc. - Go into the house and constantly answer 'No' to the Photographer.
Items - (none)

Found - A-16
Photo - Link and Marin looking out into the ocean.
Desc. - When Marin is following you, go to the bottom left side of the screen.
Items - Marin

Found - A-11
Photo - Marin falling on Link.  Funny pic!
Desc. - When Marin is following you, jump down into the well.
Items - Sword, Marin

Found - C-10
Photo - Marin, Link, and Tarin in front of the Flying Rooster's grave.
Desc. - When Marin is following you, approach the Flying Rooster statue.
Items - Marin

Found - B-12
Photo - Grandpa Ulrira talking on the phone.
Desc. - Approach the house's right window.
Items - (none)

Found - B-11
Photo - Link running from Bowwow.
Desc. - Approach Bowwow.
Items - (none)

Found - D-10
Photo - Link stealing from the shop?!
Desc. - Steal an item from the shop.
Items - (none)

Found - K-15
Photo - The Fisherman falling in the water.
Desc. - After giving the Fisherman the Fish Hook and beat L:5, return and talk 
        to the Fisherman.
Items - Necklace, Scale, or Magnifying Lens

Found - N-13
Photo - Link and Zora.
Desc. - When you've acquired the Magnifying Lens, enter the right house.
Items - Magnifying Lens

Found - J-8
Photo - Link and Richard in front of Kanalet Castle's drawbridge.
Desc. - When the Castle Moat is up, approach it.
Items - (none)

Found - E-7
Photo - Link and the ghost by a grave.
Desc. - After returning the ghost to it's grave (L:4 quest), return and        
        approach the grave.
Items - (none)

Found - N-1
Photo - The Photographer falling off of a bridge.
Desc. - Walk across the bridge.
Items - (none)

  /__\                            E N D I N G                           /__\
 /\  /\                           -----------                          /\  /\

 |                             PREFACE TO ENDING                            |

Ah, the game's ending.  This is a major SPOILER!!!!  Do NOT look unless you
absolutely must!  There are 2 different ending - one for a regular game and
one for a game with 0 game overs.  They're both discussed here.  You can make
up your own theory on the rest of the story, I just put what happens in the
end.  The credits will be put here sometime in the future as well, when
Nintendo decides to send them to me...

Oh, and by the by, insert whatever you called your character in for 'Link'
whenever you see it.


After the defeat of the final Shadow Nightmare, Deathl, a strange staircase
appears in front of you.  As you climb it, the stars are seen shining high in
the sky as you race to the top.  Once the ladder stops, you find yourself on a
floating platform, high above Koholint Island.  Just then, Kaepora flies down
and greets you.

"Hoot!  Young lad, I mean...Link, the hero!" it hooted.  "You have defeated
the Nightmares!  You have proven your wisdom, courage and power! ... ... ...
... As part of the Wind Fish's spirit, I am the guardian of his dream world...
But one day, the Nightmares entered the dream and began wreaking havoc.

"Then you, Link, came to rescue the island... I have always trusted in your
courage to turn back the Nightmares.  Thank you Link ... My work is done ...
The Wind Fish will wake soon.  Goodbye ... Hoot!"  Then, without any warning,
Kaepora disappeared in the dark sky.  A strange aura could be felt as a wavy
being flowed into the area.  As it took the form of a whale, Link knew it to
be the fabled Wind Fish.

"... ... ... ... ... ... ... ... I AM THE WIND FISH..." it said so boldly that
it made Link feel strangely calm (and so boldly, it must be in all Caps!). 

LINK, LET US AWAKEN... TOGETHER!!"  And with that, the Wind Fish began to
teleport once again.  Now away from sight, Link could hear the whale's voice

Link held up his collection of Sirens' Instruments and played Marin's
Song...the Ballad of the Wind Fish!  As past memories of the island flooded
his mind, a rushing sound of water was heard below.  The island was
disappearing!  In a splash of fury, Link was struck by a blast of water high
into the starry night sky!


The sun was felt in the open ocean.  Seagulls crowed as a hero clinging to a
piece of his ship opened his eyes for the first time in a while.  Rubbing his
face, Link sat upright on the floating ship piece and stared into the sky. 
The morning light shone bright upon his face as he remember her...Marin...and
her song...

Then, blocking the sunlight was a whale-shaped figure!  Link stared in awe and
couldn't help but smile!  The Wind Fish, awake at last!  Link watched as the
whale flew about high in the sky, calling out in joy that it recovered (he
also watched as thy credits hath been displayed :) ).  As the fish flew
playfully in the air, Link began to lock up the memories of Koholint in his
mind, and kept them there for eternity, just as Marin had told him to...


                              '*SPECIAL ENDING*'

The special ending is the same up to the final paragraph.  After reading that
last paragraph, this last part of the story is reveiled...

Suddenly, a familiar song was heard, off in the distance.  Link squinted to
see what was singing the oh-so familiar song.  It was but a seagull, singing
the Ballad of the Wind Fish!  Link remembered Marin's wish and then knew the
Wind Fish's true powers... Once more looking for the mythical being, it was
nowhere in sight.  Sadly, Link turned to where the seagull was, but there were
none in sight.  Marin had become the essence of a seagull and remained in
Link's heart forever.

  /__\                   T R I C K S   A N D   T I P S                  /__\
 /\  /\                  -----------------------------                 /\  /\

Name a character on the Character Selection Screen 'ZELDA' (all caps).  A
secret song will play!

When in Richard's Villa, listen to the song repeat about 7-10 times.  By then,
a secret melody will play from Mario Paint!  Which song?  It's the little
ditty played when you click on the 'O' in the MARIO PAINT logo (after the bomb
blows up)!

Attack a chicken with your sword about 30 times.  A whole flock will fly at
you, trying to kill you!

When your rupees are being deducted from a purchase of some kind, Save the
game and Quit.  When you restart your file, you'll have the item you bought as
well as most of your rupees!

When you're at Mabe's Shop, grab an item you want and run around the store
manager.  If you circled him enough, make a break for the door.  You'll get
outside with the item for free!  But, from then on in the game, you will be
called 'THIEF' (and you'll have a new picture!).  Oh, and don't go back in the
store or you'll be hit with a Kamehameha beam (instant death).

Do you die a lot, but you want the Special Ending?  When you're spinning in
the death sequence, press A, B, start and select to bring up the save screen
(if you're fast enough).  Save and quit.  When you restart your file, you'll
be at the place you died without a death!

Yep, you can create a missile, of sorts.  Equip the Bombs and the Bow.  Press
the A and B Buttons simultaneously to shoot a bomb on an arrow!  It explodes
upon contact!  Use for a long-range weapon or for means of exploding hard-to-
reach objects.

Other than getting 3 pictures, there are many things you can do with Marin
following you!  Try breaking a pot.  If you break a LOT of pots, you'll see
Marin with an attitude!  Hit a chicken!  Dig with the shovel!  Play the
Ocarina!  Jump down a well!  Then there's the best - Take her into the Trendy

There are many more things to do with Magic Powder other than waking a Mad
Batter, lighting torches, or moving racoons.  Sprinkle some on bones in the
desert!  Put some on the ghost's grave in Koholint Prairie!  Sprinkle a bit on
the trees by Seashell Mansion!  The funniest use is for Buzz Blobs - They
become senseless Cukemans!  Talk to them for weird messages!  Powder also
changes the hard-to-beat Gibdos into easier Stalfos!

The ocarina has uses, too.  If you play the Ballad of the Wind Fish, you can
destroy Pol's Voices easily!  You can also make Gohmas open their eyes when
you play it!

Ever wonder what makes those Pieces of Power or Guardian Acorns show up? 
Here's an easy way to learn - For a Guardian Acorn, defeat 12 enemies.  For a
Piece of Power, destroy 40-45 enemies.

If you jump on the Goombas in the game, you'll always get a small heart. 
Otherwise, you usually get rupees.

Do you want the fabled Boomerang of power?  If you have the Magnifying Lens,
go to Toronbo Shores.  Look for a cave to bomb open.  Inside, you'll see a
'once invisible' Goriya, ready to strike a deal with you!  Trade your shovel
for it's boomerang, the boomerang is much more useful than the shovel!

There are a few enemies that always seem to reward you with faeries.  They are
Sparks, Anti-Faeries, and Zirros.  Defeat one of these for a faerie!  Zirros
and Anti-Faeries may not give you one right away, but Sparks are sure to give
you one!  Hoarders can also give you one when you lift their disguises (but
they barely ever do).

If you have the Boomerang and the Flying Rooster, Do the following - Throw the
Boomerang and pick up the rooster.  The Boomerang will fly beneath you,
destroying any enemies in your path!

As you know from the Pothole Field, some bushes may have holes beneath them. 
If you tug at a bush and it doesn't lift, there's a pit below.  Use this trick
for an easy way through the field of Potholes.

When in battle with the Three-of-a-Kind enemies, try to match them as all
diamonds.  You get 3 rupees as a reward!  If you match 3 hearts, you get 3
hearts!  The other 2 suits give you nothing, though.

Charge up your Pegasus Boots and dig a hole with your shovel.  Link will run
in place until you press the Control Pad!

You can be a pro like Marin, too!  Look at the chart below.

#  #####
#  #   #
#  #####

That's how the Trendy Game's moving floors are, right?  Ok, now look at the
next chart, the ^ being the crane and the I being the item you need.  Move the
crane to get it over to the corner as it is in the chart.

#  ####^
#  #   #
#  I####

Right as the item start to go to the right, tap the A Button.  The crane will
go down and should get the item you needed!  You may need to practice, but
after you get the hang of it, it's easy!

Want to skip getting the Mushroom for the Magic Powder?  Go into the Trendy
Game.  You can win Magic Powder in there and skip the entire sequence!  Saves
time for any time-trials you may be doing.

Other than receiving the upgrade from Mad Batter, if you set a bomb by a
Bombite, after the explosion, it always leaves a bomb!  Try to destroy 2 with
one bomb to gain some more bombs.

If you don't want to deal with Armos Statues, Simply push them aside with the
Shield.  They won't wake and you can safely pass.

Play the Ballad of the Wind Fish where the walrus was.  It'll stick it's head
out of the water and think you're Marin!

If you *must* defeat the Final Bosses easily, use the Shovel on Shadow Agahnim
for easier reflection.  Use the Boomerang on Deathl for an easy 1-2 hit K.O.!

A hard trick to pull off, but it is possible.  When you defeat the Lanmola for
the Angler Key, wait until it's right about to fall down the pit.  Grab it and
move out of the sandy area.  If done correctly, a second key should fall in
the cave below!

Need rupees?  Go inside the Color Dungeon and bomb the southern wall 1 screen
north and 1 screen east of the entrance.  Inside the secret room there will be
around 100 rupees.  Grab them and leave the Dungeon.  Reenter and they're
back!  Fatten your wallet up using this technique.

Try using items on the hidden Zora in Animal Village - you can make it

You can access the Color Dungeon in a regular Game Boy, but you need a GBC to
pull it off.  After successfully beating the dungeon, enter in a black and
white Game Boy.  You can explore the dungeon without color!

Pull at any corner of a bush in the Mysterious Woods.  Lots of the corners can
be lifted in the form of stone sprites, leaving a door sprite where the corner

If you have a Magic Potion, go to the Flamethrower in the Tal Tal Mountains. 
Lose your life and pass through the flamethrower when you're flashing.  You're
now where you can't normally go without the Mirror Shield!

If there are Arm-Mimics in the room you're standing in, grab a wall and move
them to one clump.  You can kill them all with one blow!  You can also control
them to fall down pits!  Works with Mask-Mimics as well!

In Angler's Tunnel, after you get the key to unlock the Mini-Boss's room,
return to the room 2 screens down and 1 to the left from the door to the
battle.  See that gap?  You can jump in with a Pegasus Boot and Roc's Feather
jump, but it's reallllyyy hard.  Unlock the block above and you've made your
game unbeatable!  You can't get the other key without Flippers and you can't
get the Flippers without the other key!

Ok, not a really know code, but as my friend was messing with his Flying
Rooster and some holes in the Ukuku Prairie, he fell into some glitched
screens - found by using the warping code in the regular version of Link's
Awakening!  Although never done again, if you have done this trick, E-mail me
at with any info you have.  Thanks!

If you use the Missile trick on Master Stalfos, it always leaves a small key
behind.  You can get 3 extra keys this way!

  /__\                             F A Q S                              /__\
 /\  /\                            -------                             /\  /\

Can't seem to find something on this guide?  Here's a list of the most
commonly-asked questions and their answers.

Q. How do I get the Nightmare Key in Level 2?
A. Go to the room in the northeast corner of the level with the Pol's Voice,   
   the Stalfos, and a Keese.  Destroy the Pol's Voice first, then the Keese,   
   then the Stalfos.

Q. Why does your guide say that (item) is in a chest, when it's actually       
 (another item)?
A. To be truthful, I just recently got the DX version.  I see that they've     
   changed a few chest contents...grr...I'll fix them as soon as I can, just   
   E-mail me at telling me of their changes.

Q. How do I kill (enemy)?
A. Look in the enemies or boss sections.

Q. What is this extra key for in L:3?
A. If you never explored all of the passageways in the room with 4 locked      
   doors, you can use that key to enter them.  Otherwise, it's decoration.

Q. I'm lost!  What do I do?
A. Calm down and try to find a place in the Walkthrough that sounds like your  
   surroundings.  If you look hard enough, you can find your way.

Q. Oh, no!  I missed the Marin Pictures/Richard's picture/Secret Seashell that 
   can only be gotten at certain times!  Can I get those again?
A. Sorry, 'fraid not.  Those 'One-time only' things can only be received at a  
   certain time, sorry...

Q. I can't enter the Color Dungeon!  Why?
A. Either you don't have GBC or you have set foot into a level.  If you set    
   foot in any level, you must beat it before you're allowed to enter the      
   Color Dungeon.

Q. Is the Triforce in this game?
A. No.  The Triforce is only in LttP.

Q. I don't have that item that your walkthrough says to use!  How do I get it?
A. Look in the previous parts of the Walkthrough.  In every Quest, you'll see  
   some objectives.  Look for the item you need there and read the Quest to    
   find out how to get it.

Q. Hey, your guide makes me want to write my own LA Walkthrough!  Can I use    
   some of your stuff?
A. Great!  Another Walkthrough!  I'm glad to hear it, but don't put my stuff   
   on your own FAQ - That would be stealing my work, thus making you a thief.  
   So, be original in your work and I'm sure it'll be great!

  /__\                  V E R S I O N   H I S T O R Y                   /__\
 /\  /\                 -----------------------------                  /\  /\

Version 1.0 - Made everything in here but the credits.  Open to any            
              suggestions or spelling error E-mails!

Version 1.2 - Corrected a few chest contents and spelling errors.  Also added  
             a few sites that are allowed to use this FAQ.

Version 1.3 - Added a new site who uses my guide.

Version 1.4 - Added/deleted sites to the 'FAQ User' list, also corrected a few 

  /__\                   S P E C I A L   T H A N K S                    /__\
 /\  /\                  ---------------------------                   /\  /\

ARTEMIS251 - Yay me!  Without myself, I couldn't have created this FAQ or my
site!  Don't try to come to my house and thank me, Bowwow gets a bit excited
outside and can sometimes jump at strangers with high speeds, biting their
ankles.  Most of this info was taken from my site, too.  I still have a LOT of
credit to give out, though.

ASTROBLUE - He allowed me to use his nifty Triforce-section-title text art. 
He's also one of the few who inspired me to create this FAQ.  Loads of thanks
to him!  

DEMAJEN - He is a friend to me, which helped out in getting Astro to help! 
Known quite fittingly as the Oracles Master, he helped me write this FAQ and
has a site that is my site's sister!  Visit it at the following link- 

ADAM SIMA - He's proven to be a great ally to me in finding codes and enemy
names alike.  He can be found shut inside his house with all lights off,
playing a Gameboy Color in the corner with the music all the way up.

HELLDEATHSCYTHE - A friend from far back, he still helps me and supported my
site and this FAQ/Walkthrough.  He can usually be found at Pokemon
conventions, thrashing at every Pikachu he sees.  He also had an unfortunate
accident once with a crystal ball, a fold-up lawn chair, 3 trucks filled with
peanut butter, and a cheap garden hose, resulting in a curse that makes
anything associated with him moderated everywhere he goes.

HUGO JANACEK - I thank him for sticking with me (seeing as how I always get
him and Adam mixed up... O_o ) and for sending me some great Warp codes!  He's
proven to be a great ally through and through.

JEFF 'CJAYC' VEASEY - The owner of GameFAQs!  He's the one who posted this
FAQ/Walkthrough up!  Yay!

EVERYONE AT THE GAMFAQS ZELDA DX BOARDS - They're all great!  Woohoo!  I thank
them for both inspiration and for giving me questions for my help topic!

EVERYONE WHO CONTRIBUTED/VISITED MY SITE - The list grows long, and they are
all a big part of my Spacial Thanks section!  A humbly thank all of you who
have given me info or codes.  You're great!

NINTENDO - For creating this game.  This was my very first video game, and
it's one of my favorites!  Go Nintendo!

  /__\                     L E G A L   S T U F F                        /__\
 /\  /\                    ---------------------                       /\  /\

I am in NO WAY affiliated with Nintendo or its affiliates, nor anyone involved
in making this game.  All names, characters, items, places, etc. named in this
FAQ are owned by Nintendo and its affiliates.

Steal it and get sued, easy as 1, 2, 3!  You may use this FAQ for personal use
only.  DO NOT do any of the following -

1) Sell it as a printout or on a disk.

2) Place it on your or someone else's site WITHOUT permission/credit to me,    

3) Take bits of this FAQ and submit the pieces elsewhere as mentioned above.

This Link's Awakening guide is to be used ONLY on the following sites-

                 GameFAQs -
                  RPGamer -
      The Wind Fish's Egg -
                Neoseeker -
          Zelda 64 Planet -
     The Legends of Zelda -
         The Sacred Realm -
         Zelda Revelation - http://

And the latest version can be found at all of those sites.

If you want to use this FAQ on your site, just ask me politely in an E-mail to
my address ( and I'll decide if you can or cannot use it. 
Chances are that you can, but if you don't give me FULL CREDIT, bad luck and
misfortune will infest your pathetic soul for all eternity.  That, or I'll
sneak into your room at night and put a petri dish or flesh-eating viruses
under your pillow.  Got it?

Think you found a spelling error, code, or a mistake?  E-mail at the above
address.  Anything about enemy names will be deleted without a look, though (I
like the names I have!).  Anything that's on the guide already will be
disregarded as well (unless it's REALLY hard to find...).


"In a realm beyond sight
The sky shines gold, not blue.
There, the Triforce's might
Makes mortal dreams come true."