New Fan Works
Old Fan Works
Zelda Series
Multimedia
Features
Interactive
Site Info
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The player begins halfway down the alley with the two boys egging him on. The movement controls appear on the screen once more to remind the player of them. The player runs down the alley and turns again to follow the boys and they come to the exit of the alley, which leads straight into the wide street. Hearing footsteps behind them, the boys tell Link to stay close and they dash off across the street. The game pauses and a message pops up on the screen indicating more athletic controls, such as roll, jump, ect. This late timing of control explanations is to show that they will be needed immediatley. Returning to the game, the player chases after the boys, coming across small challenges like having to roll under a cart or leap through a stall. The player has warning of what to do by seeing the boys do it first. This is to teach the player how to find new ways around obstacles other than going around. Upon reaching the other side of the street, the player would follow the boys into another alleyway, which they follow until the three way corner. The player follows as the boys turn right and then runs with them until they reach the end of the narrow path. They are now on the opposite side of the street, in the path behind the houses like the beginning of the game. A cutscene begins.
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